News Round Up 2017

News

Survey revealing possible Star Wars Resort?

http://wdwnt.com/blog/2017/04/break...xperience-attached-disneys-hollywood-studios/

I mentioned this recently but WDW1974 on WDWMagic has mentioned Disney is looking at building a Star Wars boutique resort.

So, my guess - like others- is that this is where/for whom Story Engine will be used.

Oh, I've seen this done before -- but it was on a TV Show (and a movie) called "Westworld." :D

:rotfl:Told my husband the same thing!
 
No if you read the Story Engine article from Blog Mickey that I posted, Disneyland did an extensive test experience for this type of theme park experience.

I did read it, I'd already forgotten. That still seemed like a very small test though. Nowhere near the scale it would be with the actual land.
 

I think those that are struggling with the "Story Engine" concept are stuck in a world of linear storytelling and binary experiences. We are not talking about things that you line up in order to "try," like waving a wand to make something in a window move. We are instead talking about a living breathing world around you that all of a sudden you have a place in. Off the top of my head here a few random interactions that may occur:
A First Order Patrol stops your group and asks for your documents: They know with a quick scan whether you have been engaging in activities that support their regime or have been participating in activities as a resistance sympathizer and act accordingly.
A shop keeper in a bazaar knows from 20 feet away that you are carrying a kyber crystal and engages you about the force and its power.
A stranger slides in line behind you and passes you an urgent message trying to recruit you as a resistance operative.
The barkeep at the cantina refuses to serve you because earlier that day shot and killed a friend of his in a battle. You deny it, and he shows you a picture of some creature you did indeed shoot on a ride, but serves you anyways because he needs the credit.

This a world with a hundred cast members who each have "the story engine" whispering in their ear or flashing on the screen in front of them sharing pertinent intel and backstory on anyone they choose to engage. This is a world with hundreds or perhaps thousands of interactive elements most of which the guest is completely unaware of. The "Story Engine" knows which button you hit in the interactive line. It knows you lingered over this display or that piece of merchandise. It knows you bought a lightsaber or Kyber crystal, or went through Jedi training or traded something with that jawa or had an unsavory encounter in the cantina. It has been watching your every move. IT knows if you can handle a freighter or a blaster, and what you like to drink.

This is a world where every droid, every screen, every cast member, every door, every light, every prop, every ride element, and every bit of scenery is like the sword in the stone, just waiting for that person who can pull it free, only these props don't just have the binary choice to stay secure or come free, they have 4 or 6 or 8 or 10 different ways to respond and engage depending on the individual. Each one of these is being continually controlled by the "Story Engine" to guide every guest through a unique experience they create together in real time.

This is not a world where you line up to have the droid beep at you. This is a world where you are walking around minding your own business and the droid comes after you, or runs away from you, or shoots at you, or delivers a secret message to you, or welcomes you, or scoffs at you, or tells you a joke, or offers to hide you, or starts shouting for the first order to come and arrest you, or, in most cases, is completely oblivious to you. You don't have control over it, you don't line up to have it happen, It just happens.
90% of the guests or groups are completely ignored by any given element. Out of those engaged, 99% are engaged simply and benignly. That leaves about 1 in every thousand (or perhaps 2000-5000) with a large meaningful interaction with a given element. That means this one droid would engage in a large and meaningful way, once every 20 minutes to hour (assuming attendance numbers that rival MK). These engagements are not timed, they are not even random, they occur when a certain (unknown to the guest) set of requirements are fulfilled by a guest or group as determined by the "Story Engine."
In a world like this, every guest would have a dozen or two dozen minor, but personalized interactions with the world. Maybe half of them would have some larger noteworthy, but not magical encounter. Maybe 10% would experience something magical and memorable. 1% would have the type of experience they never forget, that they tell their friends and family about for the rest of their lives.
The more you engage with a world like this, the more likely that something memorable would happen, but that doesn't mean that even the most passive guest or humble visitors couldn't find themselves involved in something amazing. After all, even a slave boy and a simple moisture farmers from Tatooine had adventures and destinies that shook and shaped the entire galaxy.
 
From the podcast a few weeks ago, they were talking about the gondola as it might be a design similar to a small train suspended by a cable, that doesn't make contact with the ground. Like a monorail upside down. I can see this being an incredible visual. Not confirmed rumor, just speculation.
 
I think those that are struggling with the "Story Engine" concept are stuck in a world of linear storytelling and binary experiences. We are not talking about things that you line up in order to "try," like waving a wand to make something in a window move. We are instead talking about a living breathing world around you that all of a sudden you have a place in. Off the top of my head here a few random interactions that may occur...

A lot of people are not experienced with RPGs and MMORPGs but the problem isn't that you can't phase out the real world. There's going to be tons of people around and it's not as if you get to tune out people who aren't on your part of the "quest" like you can in WoW. It's going to be rather difficult, not necessarily impossible but difficult, for a while, to get the full on story-telling experience this is suggesting. They'll need a lot of staff and people available to interact. Plus I'm sure there will be some people who don't get much or any interaction at all while others get more. So that'll be a difficult balance for them to walk.

I'm really looking forward to it, it's like RPG IRL but I hope the cost and bad behavior doesn't ruin it for everyone, is all I'm saying.
 
From the podcast a few weeks ago, they were talking about the gondola as it might be a design similar to a small train suspended by a cable, that doesn't make contact with the ground. Like a monorail upside down. I can see this being an incredible visual. Not confirmed rumor, just speculation.
That's not gonna happen. I know John's intentions there but this will be a Gondola like at ski resorts and such. This won't be an inverted monorail or anything.
 
Dang it! We are planning on doing D23 in 2019 - and every time they announce something cool for this one, I am pissed we are waiting. 2019 better be good. (We will likely also have Star Wars Land in DLR as well - so there's that.)

We are in the same boat, but 2019 will be better;)
 
Lots of Star Wars pallets along the DHS walkway. Just interesting.

20170418_213212.jpg
 
Think of pixie dust, just more advanced and computer controlled. I don't think they'll be tracking 10,000 people and activating interactive stuff for every single one of them to play with. We had this debate when they announced that guests would be able to become Jedi and interact with the land accordingly, and we wondered if everyone would be able to be a Jedi and if that would create lines everywhere to interact with the land. In reality, I think that they'll have totally randomized experiences, tracking x number of guests at a time and throwing some pixie dust at them every now and then. Not everyone is able to pull the sword from the stone at Fantasyland, I mean.

Of course, in the Millenium Falcon ride you'll get to make your own decisions and change the course of your ride experience accordingly, which is something everyone will be able to experience.

Just a guess, anyway.
 
I'm just thinking, in regards to the level of immersion Disney seems to be striving towards for the Star Wars lands, they are probably going to need to be pretty strict about fans cosplaying there. I know they have guidelines in place already about dressing like a specific Disney character, but this will be a little different because I'm sure a lot of the die-hard fans will want to dress like a generic storm trooper, x-wing pilot or Jedi.
 
This is a really good long-form article about the new Disney lands and the park competition. It starts with Joe Rohde, goes through some history, and focuses on current initiatives. I'm sorry for the format, it came out of my Bloomberg and there isn't a good way to link it other than to download it and upload it as a file. Very worth the hassle to read though. There isn't much groundbreaking in the article, but a very good encapsulation of a lot of things we talk about.

Edit: Here is a link if you can get to it! Much better format, just took me a while to find. Not sure if non-subscribers can get to it. https://www.bloomberg.com/news/feat...alactic-theme-park-quest-to-beat-harry-potter
 

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