Leann,
Just so you know, and maybe others would like to know, the Narnia teleporters were the main reason that many items cannot be traded any more. Somebody cracked the code on the Narnia teleporter generators, and would sell the codes on eBay, 1,000 at a time. Every time VMK fixed it, somebody would crack it again. When they came out with Sparrow, they changed the generator so that the codes themselves were random, and it was when you entered it that determined if you got Sparrow or not. Again, somebody cracked the code on getting the codes in bulk and would sell the codes, and sometimes even the generator itself on eBay. So again, VMK made them not tradeable, and also made the monster doors not tradeable (same thing, they got tired of the generators and ppl selling the codes in bulk), and the slide pieces (I'm not sure if there was a generator on that, or if VMK just got tired of people "farming" the codes and selling the items).
I am ashamed to admit that when I first started, I was guilty of buying bulk Narnia codes. I gave them away, I wasn't using them for getting rare items. I had rooms full of Narnia teleporters, all of which promptly became useless when they were not tradeable. But, people like me, buying those codes, fueled the desire to crack the codes. I wound up selling most of them for 5 credits a piece, and felt like a dumbo the whole time.
All of this probably contributed to Disney and other online game makers to have eBay enforce its own rules and stop the trading of virtual items.
That's the saga of the Narnia teleporters.