goofyspaceranger
Mouseketeer
- Joined
- Jan 26, 2013
Following an "Earning My Ears" trend, these are ideas, not rumors, as I have no inside knowledge of the Walt Disney Company whatsoever .
There's certainly a lot of buzz around Disney Interactive Studios' Infinity project, despite the initial absence of a well-known space ranger from the Starter Pack . There are news articles comparing it to Skylanders, Minecraft, & LittleBigPlanet: collectible figurines, virtual Playsets with unlockables, and a Toy Box where "kids" can mix everything together and even create their own games. Here's to hoping that right from the beginning, Disney Infinity starts getting incorporated into the Disney parks. This new gaming platform would be a perfect fit into Disney's "immersion" goals.
Showcasing
Downtown Disney's "Wild World of Gaming" and the arcade section of Epcot's Innoventions could be completely devoted to Infinity showcasing. Connect sets of systems together for any number of short-duration games. Have the systems "locked" into a Toy Box gaming mode to promote turn-taking, and reserve Playset play for actual purchases. Provide leaderboards in all of these showcased games that synch across each set of four machines and list high scores by the game, by the hour, etc. Have a life-sized version of one of the figurines to replace the old Sonic statue, welcoming guests to Infinity gaming.
Park Collectibles
The figurines and power-ups are a perfect fit for the parks. Sell pirate figurines outside of the Pirates ride, Monster figurines near the Laugh Floor, Toy Story figurines outside of Midway Mania, etc. Sell the Starter Pack everywhere and make everything else a scavenger hunt. Certain power-ups might only be purchased at the parks, like game skins that match park or resort theming. Certain figurines might be introduced at special events ("pick up your Jedi Mickey at the next Star Wars weekend").
Infinity Imagineering Academy
The success of Infinity is ultimately going to be decided by the contributions of the online community in providing free content. The announcement already mentioned plans for contests. There's actually an educational tie-in here, as many tech camps across the country use cross-platform game utilities to introduce problem-solving and programming skills. Imagine a 3-4 hour camp run out of Epcot as a special tour to teach kids how to create content for Infinity. The fee could include the figurine they would use in the programming exercise along with an exclusive imagineering power-up. Different days could cover the concepts of different games - Racers, Platformers, Puzzles, Shooters, etc. Kids could create an account (or use an existing one) in whatever "Disney Cloud" is going to hold all this content, then finish/play the game back at home. This would be a perfect fit for Epcot's theming, and would help Disney promote Infinity as not-just-another-video-game. Shorter half-hour free versions from the same location could essentially demo the editor with a few easy tasks, similar to the Animation Academy format out of Hollywood Studios (a taped pre-show could work well too, including one of the toy characters to host it). This could significantly invigorate Epcot Innoventions.
Refurbishing DisneyQuest
Imagine all of those retro arcade games at DisneyQuest, and the unfortunate dilemma of servicing vintage machines that take a 365x7 pounding. Now imagine a set of interchangeable arcade cabinets housing machines running Infinity games, with a plexiglass container showcasing interchangeable figurines. Every category of arcade game could have an Infinity Toy Box game replace it. There could even be a separate sit-down cabinet for racers. It could be completely dynamic, favorites staying, and other boxes' games changing daily. And of course there would be synched leaderboards. When something breaks, there would be plenty of identical cabinets and machinery to replace it. There would still be this retro arcade feel, but with great graphics and the full collection of featured Disney characters. The Infinity user community could rebuild DisneyQuest. Contest winners would get the "bragging rights" of having their game featured not only online, but at Disney World itself, and with some careful endorsement testing, Disney gets a lot of content essentially for free. Another Imagineering Academy could be a great tie-in to the Create Zone. Even CyberSpace mountain could be "refurbished" - some day Infinity might be used to custom-build a Dwarf Mine ride, a Star Tour, or a Brer Rabbit Splash-down.
The Parks can help Infinity's success. And Infinity can help the Parks' success too.
There's certainly a lot of buzz around Disney Interactive Studios' Infinity project, despite the initial absence of a well-known space ranger from the Starter Pack . There are news articles comparing it to Skylanders, Minecraft, & LittleBigPlanet: collectible figurines, virtual Playsets with unlockables, and a Toy Box where "kids" can mix everything together and even create their own games. Here's to hoping that right from the beginning, Disney Infinity starts getting incorporated into the Disney parks. This new gaming platform would be a perfect fit into Disney's "immersion" goals.
Showcasing
Downtown Disney's "Wild World of Gaming" and the arcade section of Epcot's Innoventions could be completely devoted to Infinity showcasing. Connect sets of systems together for any number of short-duration games. Have the systems "locked" into a Toy Box gaming mode to promote turn-taking, and reserve Playset play for actual purchases. Provide leaderboards in all of these showcased games that synch across each set of four machines and list high scores by the game, by the hour, etc. Have a life-sized version of one of the figurines to replace the old Sonic statue, welcoming guests to Infinity gaming.
Park Collectibles
The figurines and power-ups are a perfect fit for the parks. Sell pirate figurines outside of the Pirates ride, Monster figurines near the Laugh Floor, Toy Story figurines outside of Midway Mania, etc. Sell the Starter Pack everywhere and make everything else a scavenger hunt. Certain power-ups might only be purchased at the parks, like game skins that match park or resort theming. Certain figurines might be introduced at special events ("pick up your Jedi Mickey at the next Star Wars weekend").
Infinity Imagineering Academy
The success of Infinity is ultimately going to be decided by the contributions of the online community in providing free content. The announcement already mentioned plans for contests. There's actually an educational tie-in here, as many tech camps across the country use cross-platform game utilities to introduce problem-solving and programming skills. Imagine a 3-4 hour camp run out of Epcot as a special tour to teach kids how to create content for Infinity. The fee could include the figurine they would use in the programming exercise along with an exclusive imagineering power-up. Different days could cover the concepts of different games - Racers, Platformers, Puzzles, Shooters, etc. Kids could create an account (or use an existing one) in whatever "Disney Cloud" is going to hold all this content, then finish/play the game back at home. This would be a perfect fit for Epcot's theming, and would help Disney promote Infinity as not-just-another-video-game. Shorter half-hour free versions from the same location could essentially demo the editor with a few easy tasks, similar to the Animation Academy format out of Hollywood Studios (a taped pre-show could work well too, including one of the toy characters to host it). This could significantly invigorate Epcot Innoventions.
Refurbishing DisneyQuest
Imagine all of those retro arcade games at DisneyQuest, and the unfortunate dilemma of servicing vintage machines that take a 365x7 pounding. Now imagine a set of interchangeable arcade cabinets housing machines running Infinity games, with a plexiglass container showcasing interchangeable figurines. Every category of arcade game could have an Infinity Toy Box game replace it. There could even be a separate sit-down cabinet for racers. It could be completely dynamic, favorites staying, and other boxes' games changing daily. And of course there would be synched leaderboards. When something breaks, there would be plenty of identical cabinets and machinery to replace it. There would still be this retro arcade feel, but with great graphics and the full collection of featured Disney characters. The Infinity user community could rebuild DisneyQuest. Contest winners would get the "bragging rights" of having their game featured not only online, but at Disney World itself, and with some careful endorsement testing, Disney gets a lot of content essentially for free. Another Imagineering Academy could be a great tie-in to the Create Zone. Even CyberSpace mountain could be "refurbished" - some day Infinity might be used to custom-build a Dwarf Mine ride, a Star Tour, or a Brer Rabbit Splash-down.
The Parks can help Infinity's success. And Infinity can help the Parks' success too.