eXo
Devil's Advocate
- Joined
- Sep 19, 2014
- Messages
- 592
Not sure how many of you have messed around with Infinity. It is Disney's console/pc game that encourages the purchase of figurines which in turn become playable characters in the game.
I bought into the whole thing around the time that Infinity 1.0 was fully released with the thought process being it would be fun to play with my kids and if it wasn't so much fun, well, a complete collection of anything Disney usually sells for a decent price sometime down the road.
There are plenty of hidden costs baked in though. Each revision of Infinity has X number of characters to buy, Y number of playsets (or levels to play in), and Z number of power discs. Power discs are sold in blind packs, and there are approx. 160-180 released with each version of infinity.
The first Infinity was a standard cross section of Disney and Pixar characters, the second was primarily focused on Marvel with a few new Disney" originals" to round out the bunch, and now Infinity 3.0 has been announced as primarily Star Wars centric with the only other characters announced so far being based on the recent Avengers movie (Ultron, Hulkbuster Ironman, etc...).
The allure here is that you have this giant playset where you can mix and match any characters you choose. My daughter can be Elsa, I can be Jack Skellington, and we can race cars on the moon. Well.. in theory. Characters can only cross-play in "the toybox", which is the creation utility part of the game. If you fire up an official play set (Toy Story, Incredibles, Pirates of the Caribbean, Cars, Avengers Spider-Man, etc) then you are locked into using only the approved characters for that set. I feel that this is the worst limiting factor in the game.
I see no point in limiting the characters in a game that is all about having characters from so many properties. This becomes a glaring issue when you realize that many characters are released totally separate from any particular playset. Anna & Elsa for example can *only* be used in the toybox mode. So if my daughter wants to play the game, no missions for us.... we get to go to nowhere land and build something to do or try to go online and download someone else's world (and considering the average age group here, the offerings are generally less than impressive).
Lego has their own version of this game style coming out this fall with characters from Back to the Future, Wizard of Oz, DC (Batman, Wonder Woman, etc), Ghostbusters, Scooby Doo, Jurassic Park. Portal (PC Game), Lego Movie, and Lotr/Hobbit already announced for it. And any character can play in any world. I find it interesting to note that one of the largest Lego brands (Star Wars) is blatantly absent ... as well as Marvel characters. With potential to add Harry Potter as well, it is ironic to me to see so many Universal brands represented here.
While I doubt there is much saturation of these game types here, I did want to share the news about the new Star Wars version announced.
I bought into the whole thing around the time that Infinity 1.0 was fully released with the thought process being it would be fun to play with my kids and if it wasn't so much fun, well, a complete collection of anything Disney usually sells for a decent price sometime down the road.
There are plenty of hidden costs baked in though. Each revision of Infinity has X number of characters to buy, Y number of playsets (or levels to play in), and Z number of power discs. Power discs are sold in blind packs, and there are approx. 160-180 released with each version of infinity.
The first Infinity was a standard cross section of Disney and Pixar characters, the second was primarily focused on Marvel with a few new Disney" originals" to round out the bunch, and now Infinity 3.0 has been announced as primarily Star Wars centric with the only other characters announced so far being based on the recent Avengers movie (Ultron, Hulkbuster Ironman, etc...).
The allure here is that you have this giant playset where you can mix and match any characters you choose. My daughter can be Elsa, I can be Jack Skellington, and we can race cars on the moon. Well.. in theory. Characters can only cross-play in "the toybox", which is the creation utility part of the game. If you fire up an official play set (Toy Story, Incredibles, Pirates of the Caribbean, Cars, Avengers Spider-Man, etc) then you are locked into using only the approved characters for that set. I feel that this is the worst limiting factor in the game.
I see no point in limiting the characters in a game that is all about having characters from so many properties. This becomes a glaring issue when you realize that many characters are released totally separate from any particular playset. Anna & Elsa for example can *only* be used in the toybox mode. So if my daughter wants to play the game, no missions for us.... we get to go to nowhere land and build something to do or try to go online and download someone else's world (and considering the average age group here, the offerings are generally less than impressive).
Lego has their own version of this game style coming out this fall with characters from Back to the Future, Wizard of Oz, DC (Batman, Wonder Woman, etc), Ghostbusters, Scooby Doo, Jurassic Park. Portal (PC Game), Lego Movie, and Lotr/Hobbit already announced for it. And any character can play in any world. I find it interesting to note that one of the largest Lego brands (Star Wars) is blatantly absent ... as well as Marvel characters. With potential to add Harry Potter as well, it is ironic to me to see so many Universal brands represented here.
While I doubt there is much saturation of these game types here, I did want to share the news about the new Star Wars version announced.