Pirate Magic - recharge time is decreased to about 1:00 and it lasts about 2:30
Fireworks - recharge time is decreased to 1:00 and it lasts about 2:00
Teleport - recharge time is decreased to 0:10
Invisibility - recharge time is decreased to 1:00 and it lasts about 2:30
Inferno - recharge time is decreased to 1:00 and it lasts about 2:45
Bat Magic - recharge time is decreased to 1:00 and it lasts about 2:45
Snowman - recharge time is decreased to 0:10
Blue Car (2*) - lasts about 5-10 seconds longer
Only able to get more than one blue car due to quest bug for a few people and then only 2 of them at most
Pink Car (2*) - lasts about 5-10 seconds longer
Only able to get more than one pink car due to quest bug for a few people and then only 2 of them at most
Green Car (3*) - lasts about 10-15 seconds longer
Only able to get multiple green car due to the quest being changed 3 times. A few people did it on the first day before fireworks minimum requirement was changed. It was changed a second time allowing for a possible third magic to be acquired. There are a few with 2 green cars. There is word going around that one person has 3.
No, I think that's the magic word for when we get Jellyrolls Magic.
The magic is that when you activate it, everyone says they are cuter
than Briar (me).
Your numbers are WAY off buddy. The game prize magics where obviously in action way before the kelloggs magic promotion became active. They should be listed first.
Bat Magic was sold first, then Snowman, and withing months of each other, not years.
VMK is not "a couple" years old.
The recieving order of quest magic is: Dive, Drive, Space. Not Dive, Space, Drive.
Well, you can get space magic without having car magic though. I know because I made some mules to get the gold quest stuff by doing the hidden mickey 2 quest. Since you have to go to inner space shop to get that mickey, they needed to have space magic pins. The only tasks on the space magic quest that peeps think you need a car for are when they say to earn credits driving on the autopia tracks. Well, you don't - need - to earn the credits there. You can visit a NPC and get credits and it works for the task just the same. Or, you can sell stuff out of your inventory. Anything that makes you have more credits works. So now I have a few mules that have space magic, but don't have a car magic. And I'm not being mean, just saying is all.
And I think it's cool that someone took the time to try to at least make a list and have the info. I know it wasn't all the way correct, but he can edit the post and make it better
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