Neapolitan Ice Cream
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- Joined
- Mar 18, 2021
- Messages
- 4,754

Coders for cartridge based games had to be very clever with their programming. They had very limited space to deal with. Case in point: the N64. Released after the PlayStation. Used cartridges, not the industry standard CD-ROM. So instead of having 700MB to play with, they had a maximum of 64MB. And many games had better visuals than their PlayStation and Saturn counterparts. Clever coders!