monkistan
Mouseketeer
- Joined
- Sep 7, 2011
- Messages
- 186
The more I think about it the more it seems to me that the problem is not just the technology being slow, and the problem is not just too few FP+ being allotted per person. The real problem, and the one that FP+ seems to be designed to create and not ameliorate, is of spreading people among the park more evenly.
If all that FP+ did was to smooth out the clumps of people, so that the park is more evenly distributed throughout the day, then lines for most tier 2 rides would get longer for more of the day, and it would become a harder system to exploit overall. You cant go to where they aint if theyre everywhere. All the time.
We had strategies in the past that would maximize our fun while others would wait for attractions. In essence, our strategies were based on data that would predict where most people would be, and when. Where and when there would be lulls so we could ride shorter lines, and then use FP for rides that would rarely be short waits (PP, BTMRR, SM).
By spreading people out in the park, and it seems that this is one major effect of FP+, we can no longer accurately predict where people will be, and when.
Our past data are garbage, and our new data wont be promising.
If we lump this together with longer FP+ lines because the readers are slow, we create a problem that can never be solved by adding more FP+.
More uniform crowds in the park seems to be a design attribute that Disney wants. This alone can create more uniformly long lines for attractions that used to be walk-ons.
Sadly, I think the era of riding PoTC 8 times in a row may be over. Just a thought.
As a note, I have tried the new system. I was there 2/22-3/1. I was unpleasantly surprised with how much longer the SB lines were. It wasn't the end of the world, but I rode fewer rides than Id expected from past trips.
If all that FP+ did was to smooth out the clumps of people, so that the park is more evenly distributed throughout the day, then lines for most tier 2 rides would get longer for more of the day, and it would become a harder system to exploit overall. You cant go to where they aint if theyre everywhere. All the time.
We had strategies in the past that would maximize our fun while others would wait for attractions. In essence, our strategies were based on data that would predict where most people would be, and when. Where and when there would be lulls so we could ride shorter lines, and then use FP for rides that would rarely be short waits (PP, BTMRR, SM).
By spreading people out in the park, and it seems that this is one major effect of FP+, we can no longer accurately predict where people will be, and when.
Our past data are garbage, and our new data wont be promising.
If we lump this together with longer FP+ lines because the readers are slow, we create a problem that can never be solved by adding more FP+.
More uniform crowds in the park seems to be a design attribute that Disney wants. This alone can create more uniformly long lines for attractions that used to be walk-ons.
Sadly, I think the era of riding PoTC 8 times in a row may be over. Just a thought.
As a note, I have tried the new system. I was there 2/22-3/1. I was unpleasantly surprised with how much longer the SB lines were. It wasn't the end of the world, but I rode fewer rides than Id expected from past trips.
Where the people aren't, now, that they used to be before, is in the 2nd tier rides standby lines. So altho the standby line is taking longer, it is because more ppl are passing it in the FP lane. It ends up taking longer to get thru a shorter standby lane because more ppl are FastPassing things like POTC. It sounds like it's pretty significant the # of ppl that are choosing to FP this one in particular.