First Duffy, and now, Swampy!

k5jm

When Yuba plays the Rumba on his Tuba...
Joined
Dec 3, 2007
Messages
6,257
Disney sure is throwing a ton of new characters into their bag.

http://www.stuff.co.nz/technology/digital-living/5669874/Disney-hopes-Swampy-takes-off

Disney hopes 'Swampy' takes off
RYAN NAKASHIMA

The Walt Disney Co has used mobile games to promote its movies, but now it's trying something new: launching a cuddly character in a game in the hope he makes it to the big screen someday.

In a first effort at the new strategy, Disney is launching this week an animated alligator named 'Swampy', whose bizarre quest in the 99-cent iPhone game "Where's My Water?" is to keep clean.

The reptile, unlike his in-the-wild counterparts, lives under a big city and mostly hangs around in his bathtub, waiting for iPhone owners to dig a digital trench that allows water to flow into his poorly connected plumbing.

Disney Mobile general manager Bart Decrem says one goal of the launch is to incubate new characters that can cross over into other Disney business units like movies and merchandise.

"Maybe five years from now, wouldn't it be great if there was a movie that started up on the App Store?" Decrem said.

He said mobile devices are becoming central to kids' lives and Disney wants to make sure it is there.

"To me, this is where a generation of kids is growing up. And it's really critical for the success of the company that we be there and telling stories and introducing characters to a new generation of kids," he said.

Disney's interactive unit has long been a troubled one. Expensive forays into making video games for consoles such as the Xbox and PlayStation 3 have resulted in big losses.

In the most recent quarter through July, Disney's interactive unit lost US$86 million on revenue that grew 27 percent from a year earlier to US$251 million. That marked the 11th consecutive quarterly loss since Disney began breaking out results for the unit in late 2008.

Analysts have questioned what Disney is doing in the games business, especially after its US$563 million purchase of social games maker Playdom last year didn't help stem the losses.

The unit's new co-presidents, John Pleasants and James Pitaro, have made it a goal for interactive to be profitable in 2013.

The focus on mobile games, rather than console games, is part of what Disney hopes aids the turnaround. Decrem said mobile games take up to a dozen people about half a year to create. That's far less expensive than console games, which can take hundreds of programmers two to three years to finish.

Disney Chief Financial Officer Jay Rasulo told an investor conference in New York on Wednesday one focus of the interactive unit is to deliver products at lower cost. "Clearly, we've got a lot of work to do in this business," he said.
 
Interesting, but they sound like flash in the pan characters. I think it's better to introduce them in a movie or TV show and then move them to other mediums. I am looking forward to Disney Universe where you are able to control various characters and it's a 2 player game :thumbsup2

On the subject of Duffy I've also heard they might be launching Disney UniBEARsity which is big in Japan. Apparently Ludwig Von Drake was experimenting and made Mocha fashioned after Mickey and Pudding after Minnie

http://www.disney.co.jp/shopping/unibearsity/index.html

I think they're quite cute but I'm not so fond of the disembodied heads :confused3
 
Isn't someone making an Angry Bird movie? Maybe Disney thinks coming up with characters based on phone apps is the new cool thing.
 

Interesting, but they sound like flash in the pan characters. I think it's better to introduce them in a movie or TV show and then move them to other mediums. I am looking forward to Disney Universe where you are able to control various characters and it's a 2 player game :thumbsup2
Actually, popular mobile games is *the* thing these days. Angry Birds, for example, are becoming a cultural icon. I totally think it's a smart move for Disney, assuming it's actually a good game.

Sayhello
 
I downloaded it this morning. Pretty fun so far, and I'm guessing that it will get pretty challenging in the later levels.
 












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