At Indy, the "story" is that you are visiting an archeological dig site, and that one of the assistants is offering "tours" on the side - you take the tour and have to avoid several pitfalls from the films. It is a "set-up" - it sets the stage, but it doesn't really have a plot. There is no arc to the story. Your vehicle rides through several scenes and tableus that are reminescent of Indiana Jones movies, but there is no coherent strand or plot to connect them in any directive way, other than "oh no, that's dangerous, get away!" It is a backstory that sets the scene, followed by several well-themed thrill elements. It has character and setting, but does not have a plot with a beginning, middle, and end.
Dinosaur, you visit the dino institute, where you are going to ride a time machine back to the age of the dinosaurs. An assistant sends you on a secret mission, against the wishes of the director, to bring back an iguandon. You arrive just before the asteroid hits that ended the age of the dinosaur, so you have to achieve your mission quickly - throughout the ride portion you are searching for the iguandon, which you catch at the end and return it to our time just in the nick of time before the asteroid, and in the closing segment you see it traversing the halls of the institute, letting you know the mission was accomplished. The story has a beginning, middle, and end - it has a *plot.* Something happens. It has an introduction, a build-up, a climax, heck even denouement. This is *story* as opposed to scenary, theming, mood setting. It has character, setting, and plot.
The DL Indy ride, however, has much better sets, more thrilling action, better effects, and the kind of "I've dreamed of this since I was a child" impact that Star Tours has.
And yet sets, action, effects are not enough to be a *story.* You may say that these things make it a better ride experience or attraction - fine. That's great. You can prefer the theming of Indy over CtX all you want. But I don't think that anyone can argue that the *story* is better. Are we prepared to say that effects, set, and action are more important for an attraction experience than the *story* ?
DR