Another Voice said:
What you described has been the model Disney has followed for about a decade now. Disney tries to hire people off the street for each different production; each production gets a new crew that's never worked together before. It's lead to disaster.
Pixar keeps their artists on full time. When they're not working on a feature they're working on a short or simply training to become better animators. The result is a company that destroyed Disney in the market place.
I'm with you on this.
Unlike film editors or Foley artists - there aren't a lot of animators sitting around Hollywood waiting for a job.
But I'd disagree here. I wouldn't say there are a lot of animators "sitting and waiting" (the folks I know seem to have no trouble staying employed), but animators at most companies
do move around between companies, from job to job, a lot. Companies hire a bunch of folks for one production, release them afterward, etc. Look at most folks in CG animation and you'll see a resume of having worked on lots of jobs at a variety of companies.
The level of this varies from company to company, but Pixar has been the
exception, not the rule.
I'm not saying that Disney releasing the animation staff is a good choice (in fact, I think it's pretty clear that the Pixar model is better), but it's actually in line with what has become the standard practice in this industry. To say that they won't be able to get any good or experienced people just because they are following this model just isn't accurate. I won't argue at all, though, if you say that they won't be growing a culture of excellence/creativity, and that such an approach is not the way for Disney to succeed.
In a "grasping at straws" attempt to see this as something good, I wonder if there's any way that this could be part of a larger plan to "Pixarize" DFA, by gradually removing the existing department.