lockedoutlogic
DIS Legend
- Joined
- Apr 26, 2007
- Messages
- 15,781
@lockedoutlogic Am I mistaken in perceiving that you think the true star wars fans are of a certain age? If so, what is that age?
It would surprise me if there was a large audience of people over the age of 55 getting excited about cosplaying, cons, and spending as much money as this would cost for a fandom.
If the current concept plans express as "tame" to you - can you elaborate the kind of park you would like to see, and the target audience? I'd be really interested in your ideal design.
Mayhap you disagree, but it seems wise to avoid copying the original concepts and better to strike out new for the park design. Incorporate familiar elements/homage but create a new world for people to connect with. These new films are an opportunity for an older generation to introduce their love of Star Wars to a younger generation. My husband (among others) made a very convincing argument that the plot of Force Awakens essentially mirrors the plot tropes and themes of the original series- and Abrams acknowledged that goal of recapturing the essence of it without simply remaking it ad naseum, and then seeing fans vent ad naseum.
: I am really irritated with the cultural fad of simply remaking things over and over and marketing every franchise to death. Even the word "super hero" makes me wince now.
If Disney is wise and lucky, they will create a new world with which to entice the older audience and create a new one. Not an easy feat.
As far as rides- I really don't want high level thrill rides to take over the parks. I like that a lot of Disney is "accessible" to a wide audience. If you want coasters, there's loads of theme parks across the country providing them. Not a huge fan of all simulations either, but I thought Star Tours was fun (we rode in DL this year).
I may be wrong, but it strikes me that what Disney has (or had, in some minds) going for it is innovation, creativity, and atmosphere. Those are the things I would market. Rides get old, there's always a newer/better/faster/higher tech experience. Capture the minds, hearts, passions, and interests - then you've captured nostalgia, which means a life-long customer, as so many on these boards are. They keep buying intellectual property to that end- they're trying to monopolize nostalgia, to own entertainment in a way no one else does. I think the next ten years will really shine a clear light on the future of it all. As emphasized, I have hope (however slight) that they could really start to move in an interesting and new direction. Or, they could keep trying to turn a profit in the cheapest way and lowest commitment possible and fail miserably. The possibilities are endless- I just would like to see it continue to strive to be different and keep the "magic" alive. I'm not going to like everything, but my loss might be another person's gain. The Muppets for example- haven't liked much since Jim passed. But plenty of new fans and older fans were thrilled with the revamping and subsequent films/television show. A brand like Disney has to appeal to the widest audience in the most manipulative way possible to survive. The face of entertainment will continue to change as tech advances- but that is a topic for another board.
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I'm early 40's...and that is still a tad young for some Star Wars stuff...I'm an empire/Jedi kid.
Over 55? Not so much...but the child rearing core age now 40-50 are the geeks that made Star Wars huge (not just the 80's...we drove the reawakening in the 90's until George crapped in our breakfast)...and soon we will be entrenched In place of the boomers to be the "benevolent" grandparents (based on economics we are likely to be the LAST generation of that...which is sad cause we're only the 3rd)
My ideal design would be one good old fashioned gravity device of some sort, decked out and combined with disney pockets and detail. The "space battle" coaster design of some sort is just too obvious. Then you can do the kiddie stuff (a junior set themed around a lot of choices but droids being the obvious), and the "middle ground" with at least one flat/dark/sim ride that appeals to both.
How I'd lay it out? Simple: the darkness and the light...you can use all the bad guy stuff available in a futuristic setting...and have a salt of the planet type "light side" that allows the theme to explore the mysticism and family relationships at the core.
So then the choice doesn't have to be made between "classic", "bleakwuels", "girl power trilogy" and a Brand new "fictitious space hole"...
And you can go sterile/dark side to the left...jedi world to the right...and a spaceport type place in the center to house all the food and fluff and transition between the two.
I think you need four rides minimum and dynamite for star tours...which means they're still down two right now.
Remakes are easy money...and the Chinese/Asian markets are to blame because they gobble them up. Ironically what that doesn't hold for is disney and Star Wars - in particular.
Disney has become way too timid in mechanical design...they are in NO way going towards thrills...they are actively avoiding them with flat rides and sims. Nothing beats gravity and wdi used to understand that/do a better job of balancing.
Disney theming is great...but others theme now too...you can't fall behind on one front when you're being gained upon in another. It's not gonna look good down the road.
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