Thanks, I guess my main thing is I don’t want to have to move. This will be my first time solo!
I see your point but if you went to the lobby and talked with the CM and had it all worked out, I would refuse to move if it got screwed up. But it wouldn't come to that.
I've been on the receiving end of a similar arrangement.
Let's say
@jsmla worked it out in advance after they arrived and on check-out day of res#1 heads to the MK early. You haven't vacated the site so the Cast Member can't clean/prep it for the "next guest" so the site number is not updated as "ready" so the auto text to the next site saying "Welcome your site #58 is ready" doesn't go out. And if checking in in person it would show not ready.
Sometime mid-day someone in the Fort lobby would call your cell which you had on file asking why you haven't left. And you would explain and say you weren't moving. But since you had an arrival that day (which obviously had a different site pre-assigned), they would take that pre-assigned site and give it to the OTHER arriving guest (same level of sites in both cases so it's just a shell game).
My experience with this was I checked in one morning and negotiated to get site 116 in loop 100 (it's the site to the left of the walkway that goes down to the Settlement TP). I was in luck - the campers on it were leaving that morning.
I killed time visiting the TP and such and went by there at noon and the rig was still there. So I called the lobby and asked what was going on? They contacted the current guest who wanted to extend their stay and work it out later that evening when they got back from the parks. Since there were vacancies, they could extend their stay and since they occupied the site, they got to stay there. I got put somewhere else.
I wouldn't waste my time on hold to get a merge done unless there was some defined benefit. Make a good faith effort to work it out when you arrive at first and then don't worry about it. If someone calls that day, remember its a shell game.
Bama Ed