Bellboy
Buy the ticket, take the ride
- Joined
- Feb 20, 2006
- Messages
- 235
I turned one of my client's daughters onto VMK about a month ago. She plays on it everyday. She dresses, and interacts (slowly).
But honestly how fast can a 9 year old type, or play games, or earn credits, for something as cool as Magic Bat Pins.
She actually doesn't really understand how to earn 10,000 credits.
She was at my work playing on a PC and I was watching her this afternoon beg people for the bat magic. I tried to explain it to her; but couldn't make her understand. ("Trade for this really cool water cooler")
Is there something missing here?
Is it manors?
Is this where parents are needed?
Should the entire experience be self supporting/teaching?
Are there activities for an age group missing?
Or is it the school of hard knocks?(She will learn)
(Which is really tough with the current dictionary)
Not sure if this is the right place to talk about it? Just want to make it a better place. I would love to see it grow!
Thanks
-BellBoy
But honestly how fast can a 9 year old type, or play games, or earn credits, for something as cool as Magic Bat Pins.
She actually doesn't really understand how to earn 10,000 credits.
She was at my work playing on a PC and I was watching her this afternoon beg people for the bat magic. I tried to explain it to her; but couldn't make her understand. ("Trade for this really cool water cooler")
Is there something missing here?
Is it manors?
Is this where parents are needed?
Should the entire experience be self supporting/teaching?
Are there activities for an age group missing?
Or is it the school of hard knocks?(She will learn)
(Which is really tough with the current dictionary)
Not sure if this is the right place to talk about it? Just want to make it a better place. I would love to see it grow!
Thanks
-BellBoy