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Turn away,
If you could get me a drink
Of water 'cause my lips are
chapped and faded
Call my aunt Marie
Help her gather all my things
And bury me in all my favorite colors
My sisters and my brothers, still
I will not kiss you,
'Cause the hardest part of this
Is leaving you.

Now turn away,
'Cause I'm awful just to see
'Cause all my hair's
abandoned all my body,
Oh my agony
Know that I will never marry,
Baby, I'm just soggy from the chemo
But counting down the days to go.
It just ain't livin'.
And I just hope you know
That if you say
Good-bye today
I'd ask you to be true
'Cause the hardest part of this
is leaving you...

'Cause the hardest part of this
is leaving you...
 
The Imagination Pavilion, sponsored by Kodak, has been a part of Epcot since it opened. The central theme is all about using or stretching your imagination. It begins on the outside of the building with the upside down waterfall and jumping water pods! Let's go see what the Imagination Institute is up to!
 
Journey into Imagination... with Figment

A whimsical look at how our senses play a part in our imagination with Dr. Nigel Channing and a cute purple dragon named Figment as our guides!!

Wander through the queue and see part of the Imagination Institute. There is a portrait gallery of Inventor of the Year winners, which includes Dr. Channing, Dr. Wayne Szalinski (Honey I Shrunk the Audience) and Dr. Brainard from "Flubber."

The colors become much brighter as you enter the loading and unloading zone. Slow moving red vehicles (similar to those on Spaceship Earth) crawl by as you move from the moving ramp into the vehicle. There are 2 rows and both can comfortably seat 2 adults or 2 adults and a child. A large adult may want to sit in their own row. The back row is slightly wider than the front row.

Once inside the vehicle, Dr. Channing begins to provide an overview of your Open House experience and it's here you get your first glance at Figment! Travel through several "labs" that study our senses and how they are intertwined with our imagination --Sight, Sound and Smell. One never gets to Taste and Touch, as Figment - well - he has other plans for the "Open House".

There are special effects, we are dealing with our senses afterall, so be prepared especially for the sense of Sound and Smell (see Touring Tips below for details).

I won't give away any of the surprises in the ride, but there are a couple of nods to the original ride. One is an office door marked "Dean Finder" and the old film of Figment somersaulting is shown on his TV in the upside down house. "One Little Spark" is prominent throughout the ride, albeit with new lyrics. Figment's new voice is different enough to be noticeable to longtime fans, and nowhere near as good as Billy Barty's Figment.
 

What If Labs

The Kodak What If! Labs have fun experiments. You can conduct an orchestra, step on stones that create sounds and play with a special mirror that distorts your body. I noticed lots children enjoying this interactive section. You can also send email postcards home from here, some with other-worldly special effects! For a price, you can have some "green screen" fun and put yourself into a special Disney photo, like the Castle.
 
INTERESTING FACTS

Based on the enormously popular Walt Disney Pictures -- "Honey, I Shrunk The Kids" (1989), "Honey, I Blew Up The Kid" (1992), and the follow-up "Honey We Shrunk Ourselves" (1997) -- the performance "on stage" at the Imagination Institute Auditorium features the original Szalinski film family: the invention-happy professor, his trusting wife, Diane, their sons, Nick and Adam, and their frisky dog, Quark. As in the films, Wayne Szalinski is portrayed by comedic actor Rick Moranis. "Honey I Shrunk the Audience" brings together all the special effects of the Szalinski movies but in 3D

Dr. Nigel Channing is played by Eric Idle from Monty Python's Flying Circus.

The Journey to Imagination Pavilion that opened with Epcot Center provided a "child's-eye view of imagination". A spectacular 3-D journey in the Magic Eye Theater and the creative Image Works (on an upper floor) area were part of the original pavilion. Honey I Shrunk the Audience replaced Captain EO starring Michael Jackson.

When the Journey to Imagination attraction first opened, Figment and Dreamfinder took you on a wondrous journey through your imagination. The original was "updated" in 1999 much to the displeasure of many fans. Dreamfinder was completely gone and Figment only had a short cameo appearance. It was rehabed once again and reopened June 1, 2002 (the version you now experience).

At one time, there was a VIP lounge for Kodak employees to visit, but that has been gone for years now.

The original pre-show for Honey I Shrunk the Audience was called "True Colors" and included a great photo show.

The Figment meet and greet ended in 2008.

Honey I Shrunk the Audience - Ended June 2010 for the return of Captain EO

This is, without a doubt, one of the most creative 3-D movies of the late 1990s.

The pre-show area is standing only and the floor slants downward (10-15 degree slope). Watch TV monitors explain what you are about to experience.

The 20-minute misadventure follows the likes of Professor Wayne Szalinski. Professor Szalinski is about to accept the Inventor of the Year Award, however, he had a little mishap with the remote for his hoverpod and he's flying out of control around the Institute. As part of the award ceremony, Professor Szalinski will demonstrate his Dimensional Duplicator and Incredible Shrinking Machine. You too will be shrunk as part of the misdirected laser beam. There are some super special effects, including feeling the wind from the hoverpod when the Professor flies into the theater.

HONEY I SHRUNK THE AUDIENCE is a VERY realistic 3-D motion picture. If you do not like SNAKES, LIONS, or MICE, then you may not want to see this movie. Parts of this movie are VERY loud and may scare young children.
 
how come you can't PM anymore? :rolleyes:

Because, I got an infraction for "persional attacking a poster" ...but the post that was infacted wasn't even about anybody on here, it was about this annoying boy in my class and who rides my bus. So now no more avvie, siggy, or PMs for 29 days ): Good thing November doesn't have 31 days, then I'd have to wait 30 days xD But I really don't care, I'll live. I can still post. I just don't like having that infraction about personall attacking a poster... when I wasn't attacking a poster, this guy isn't even on the DIS... (:

I can still get PM's though, I just can't reply. So people can PM me, I'll just reply, sort of, to them on the RT!
 
INTRODUCTION




Returning from a 16 year hiatus, Captain EO is once again playing in Epcot's Imagination Pavilion. On June 30, 2010 cast members and members of the media were treated to preview of Captain EO. On July 2, 2010, the attraction officially reopened to guests.

Captain EO is vintage Michael Jackson in his prime. The songs are all original Jackson, and bring to life the story of an electronic band of space creatures who undergo a magical transformation and aid Jackson in conquering the evil forces of darkness.
 
cutepaper-1.jpg
 
ATTRACTION

The preshow area is physically the same as Honey I Shrunk the Audience, with a slanted floor. The monitors begin to share wait times at about 8 minutes and they are periodically updated. For those who are deaf or hearing impaired there are screens with captions on each row, ask the cast member specifically where they are located.

The original pre-show is shown.

After viewing the pre-show, enter the theater, take a seat, put on your 3D glasses and enjoy an enhanced sound system and new special effects thanks to the technology enhancements made when Honey I Shrunk the Audience debuted.

"The colorful new Disney-created musical instrument characters include: Hooter, the little green elephant who sneezes wild musical notes through his flute-like trunk; Fuzzball, the orange-haired space monkey with butterfly wings; Geex, a gold-encased, two-faced personality with two left feet, one right foot and two shaggy heads named Idy and Ody; Major Domo, whose mirrored silver costume becomes a complete set of drums, traps and string bass played by Fuzzball; and Minor Domo, with his sparkling purple torso that turns into an electronic synthesizer played by Hooter." (From the original Press Release in the '80s).
 
INTRODUCTION

Mission: SPACE, blasted off with a soft opening August 15, 2003 and an official Grand Opening in early October 2003. Located in Epcot's Future World between Test Track and Wonders of Life, Mission: SPACE replaces the former Horizons attraction.

From a Disney press release: "Guests who accept the mission will engage in a one-of-a-kind astronaut experience that launches them into a simulated space adventure -- from pulse-racing liftoff to the sensations of traveling though outer space on a mission to Mars. The new attraction is the most technologically advanced ever created by Disney. In association with former NASA advisors, astronauts and scientists, Walt Disney Imagineering developed Mission: SPACE as the first ride system ever created to take guests straight up in simulated flight."
 
ATTRACTION

Pre-Show -- The setting for the attraction is several decades into the future, some time after the year 2035, a time where anybody can travel into space if they have the proper training. That's what the International Space Training Center is for. Guests arrive at the Planetary Plaza of the ISTC and are visually guided to start thinking in terms of orbits and curves by the large scale planets scattered around. They are also provided with inspirational music and quotes from well-known astronauts and astronomers, from Galileo to Carl Sagan to astronaut Kalpana Chawla, who died in the February 2003 Columbia space shuttle accident.

IMPORTANT: You now have an option as to which Mission Space ride you which to experience. The new version, better suited to those who experience motion sickness or who have other health concerns, will eliminate the use of the spinning centrifuge. Signs will be posted outside of the attraction, explaining the two different experiences and providing health advisories for both.

Before you go inside. The CM is waiting at the entrance to the ride and asks if you want regular or milder ride. Then they give you either a green card or an orange card, and direct you to the appropriate line. The Green card is for the LESS intense ride.

As you advance along the switchback queue, ostensibly to receive training for the ultimate space mission, enter the "Sim Lab", a large warehouse-like training area similar to one that might be found at Kennedy Space Center. Pass by a huge rotating wheel with chambers that is supposedly used for simulating gravity for trainees. Along the queue are a number of interesting visuals, including a genuine Lunar Rover on loan from the Smithsonian. From there, pass into the Command Room, where Cast Members sit behind a glass wall and multiple control panels. On the wall are plaques commemorating outstanding "firsts" in space travel -- First Man in Space, First Man on the Moon, etc., up to the fictitious "First Family in Space" and "First Deep Space Mission." At the end of this queue, you are standing in front of four color-coded Ready Rooms, into which you will be dispatched in teams of four. You are given the roles to assume during the training mission -- commander, pilot, navigator or engineer. As you wait for your assignment, peruse the astronaut uniforms on the walls, and watch a video from CapCom. There is also a chance at this point for those who don't wish to ride to exit.

Mission: SPACE -- After final briefings from CapCom, buckle in to their X-2 Rocket for lift-off. According to a Disney press release, "When the countdown reaches zero, the most unique and exhilarating ride experience ever begins. The earth begins to rumble, white clouds of exhaust start to stir as the ascent toward the sky starts and guests are rocketed into the galaxies. Guests hear from CapCom and are asked to perform vital tasks that will land their spacecraft safely on Mars. Each guest will assume the role of Commander, Pilot, Navigator or Engineer. But there is no mission without surprise as guests encounter unexpected twists, turns and other challenges that test every astronaut. Quick thinking and fast reactions are needed by each guest to successfully complete the mission."

Post-Show -- Your flight to Mars in the simulator is just a one-way trip, so part of the post-show activities will be to return to Earth!

There are four sections in the post-show, set up along the lines of the Global Neighborhood at the end of Spaceship Earth. In this Hewlett-Packard sponsored "Advanced Training Lab", guests of all ages have an opportunity to explore interactive space experiences, which include:

Space Base -- A play area for young children with a space theme.

Expedition: Mars -- A joystick video game in which the four-minute mission is for an astronaut (you) to find four other astronauts on the surface of Mars.


Postcards from Space -- Guests can email a short video of themselves with one of the space-themed backgrounds and create a great souvenir of their Mission: SPACE experience.

Space Race -- Two teams compete against each other in a race to send their rocket from Mars back to Earth. Nearly 60 people can play the high-energy game at one time.

ALL EARS® Senior Editor Deb Koma says: Space Race was a lot of fun! It's like a big video game, with two teams, Triton and Orion. There are 24 stations for each team on the floor (6 rows of 4), plus four more stations per team up on the stage, allowing 56 players at one time. At each station there is a diagram of your rocket, one big control button and four directional arrow buttons. The object of the game is to get your team back to Earth by "fixing" the "problems" that light up on your rocket's diagram using teamwork. (The guy standing next to me said it worked something like Tetris, a game I'm not familiar with, but if he says so...) Each person controls a different aspect of fixing (propulsion, life support systems, navigation, and ??? I forget the fourth one!) and after all the problem areas are fixed, your teamwork rating is calculated. If your team fixed all the problems and also had a cooperation rating of 90 percent or better, your team wins. (My team won when I played, by the way.) It took about 10-15 minutes to play, and was thoroughly enjoyable.
 
INTERESTING FACTS

It took more than 650 Walt Disney Imagineers more than 350,000 hours (the equivalent of 40 years of time) to develop Mission: SPACE. The Imagineers' efforts took place over a five-year period.

Imagineers also state that much of the technology used for Mission: SPACE had to be invented to make the attraction possible.

Nearly 100 shades of red were mocked up before Imagineers decided on the color of the red planet that dominates the dramatic facade of Mission: SPACE.

The 29 missions that the United States and the Soviet Union sent to the moon between 1959 and 1976 are each designated on the moon sphere in the Planetary Plaza of Mission: SPACE.

The LRV (Lunar Rover) suspended from the ceiling in the Sim Lab is on loan from the Smithsonian. According to Walt Disney Imagineering, it is the only LRV constructed by NASA that is not on the moon.

Jupiter, at 16 feet in diameter, is the biggest celestial body in the Planetary Plaza of Mission: SPACE. Earth is 10 feet in diameter and the moon is 12 feet in diameter. (As they exist in our galaxy, Earth is 7,926 miles in diameter; the moon is 2,160 miles in diameter and Jupiter is 88,700 miles in diameter.)

It would take 13,136,640 jellybeans to fill the Earth sphere in Planetary Plaza; 22,702,080 to fill the moon sphere and 53,809,920 to fill the Jupiter sphere.

Close inspection of the Gravity Wheel reveals the logo for the one-time Epcot attraction Horizons affixed to the hub of the wheel. Horizons, which was located on the site of Mission: SPACE, featured a look at plausible future habitats, including ... space!

There are 10 legendary quotes by famed space explorers and supporters of space exploration located around the walls of Planetary Plaza.

"Gary Sinise plays the CapCom who guides guests through the new Mission: SPACE attraction. The ride simulates a "Mission to Mars" and Gary guides you through the mission. He filmed it last week". Deb Kochman, March 2003

Guests travel in the X-2 rocket on their mission to Mars. The design of the rocket is based on advanced propulsion technology, which could conceivably take astronauts into deep space in the future.

Trevor Rabin, a one-time member of the rock band Yes and a prolific composer of motion picture scores, composed the music for Mission: SPACE.

The music you hear during the exit of the ride is custom-written and scored for this attraction.

Other notes:

With a career in the NASA space program that spanned more than 30 years, six-time NASA shuttle astronaut Story Musgrave is an ongoing consultant to Disney’s Mission: SPACE project. Musgrave describes the attraction as "a place where guests can imagine our future in space and their role in it, walking in the footsteps of heroes and building on the wealth of technology we’ve developed to date."

Mission:SPACE replaces the Horizons attraction in Future World.
 
INTRODUCTION

Innoventions opened in 1994 in the area formerly known as Communicore. Communicore was the home of Epcot Computer Central and the World Key Information System.

Disney has partnered with a variety of vendors to present the latest in cutting edge technology at Innoventions. Innoventions is located on both sides of the center of Future World. At one time, the sections were divided into Innoventions West and Innoventions East, but those names seem to have disappeared.Designed to create the effect of traveling along a highway, each area is numbered with a sign similar to those seen along US Interstate.
 
ATTRACTIONS

INNOVENTIONS "WEST"

The Great Piggy Bank Adventure - teaches children (and adults) the importance of saving and planning for the future. This is a fantastic way for children to learn the importance of savings. The Great Piggy Bank Adventure is something that a parent should experience with their children. The games are appealing to the younger set, but some of the lessons might be lost without some guidance from an adult. But the good news is, the games are engrossing enough to keep us older folk entertained as well. (Opened May 2009) Read our Comprehensive Blog (with photos) of the Great Piggy Bank Adventure!


Rockin' Robots - Take a turn as the conductor of one of four robots to create beautiful music. Use the touch screen to direct Robotics arms to play music. Sounds include: metal chimes, gongs, organ pipes, wooden crates and car horns.


Segway Central - The Segway™ Human Transporter (HT) is a personal, short-distance transportation device using the advanced technology of tilt sensors, gyroscopes and microprocessors. Cast Members are on hand to demonstrate and answer questions. You can also see Cast Members on the Segway throughout Future World. Two Segway Tours are available to guests.





Where's the Fire? - Highly Recommended for families! There is an interactive game house where teams search to find the fire hazards in their "home." Each side of the house has six rooms for you to explore using special "flashlights." The other neat part of this exhibit is the Play It Safe Maze. Children learn how to exit their home in case of fire, learn about safe places and more. Parents participate, too! The maze is geared for children under 5. Those older will appreciate the interactive game house. You can even get your photo taken alongside the 30-foot fire truck! This is the largest Fire Prevention exhibit currently in the United States and is presented by Liberty Mutual. Where's the Fire? is located in Innoventions West.

Video Games of Tomorrow presented by Disney Interactive - This area features a variety of video games including "Finding Nemo, Kingdom Hearts II, Chicken Little, Cars, and the ESPN X Games" and much more. Kids as well as adults will find something to amuse themselves here.

Kidcot - explore the world of satellites, gadgets and robotics with Kim Possible as your guide. Pick up and decorate a Fun Stop Lanyard!
 
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