I liked having three quests to choose from, that part of the room was great! The problem is that giving a choice slows down the line because people like to look at all of their choices. Open each quest to see the requirements and prizes then choose a quest to play. With each quest taking forever to load, that's four times forever for most people getting in the room. That's time that could be available for other guests. Here's what I'd propose for fixing that problem.
Have three rooms open, each with its own quest kiosk. Put the quest description in each room's description. People would have to make their choice before entering a room, thus making the line or in this case lines move much faster. One bonus positive result would be people could see which quests were busy or less busy and could use that information to help choose their quest! The problem with this solution is a Host can't be in three places at once and VMK isn't likely to have three Hosts running rooms for a nightly event. Perhaps CLs could help with the rooms, manning a room and answering questions about the quests, and the Host can move from room to room to supervise.
Have three rooms open, each with its own quest kiosk. Put the quest description in each room's description. People would have to make their choice before entering a room, thus making the line or in this case lines move much faster. One bonus positive result would be people could see which quests were busy or less busy and could use that information to help choose their quest! The problem with this solution is a Host can't be in three places at once and VMK isn't likely to have three Hosts running rooms for a nightly event. Perhaps CLs could help with the rooms, manning a room and answering questions about the quests, and the Host can move from room to room to supervise.