dogg2727
Mouseketeer
- Joined
- Jul 28, 2003
- Messages
- 279
Hello,
First off I would like to say that I am not the first to have written this. Kevin and Chris wrote former guide's so if this is the first guide anyone stumbles on, don't think I am the only one out there. I owe credit to these two because they did create great guides, a couple of things I never picked up on. My new guide that I am about to write is mainly an updated handbook of the handbook Chris made (which he updated from kevin's). Mine contains new information that the two haven't explained yet and things that I have found out through trial and error so here is my updated guide. I can hit 999,999 any seat anyway so if you are pushing and shoving in line, it might be entertainment to the other guests watching, it isn't necessary.
I will refer to the two tracks as the outside and inside tracks. The outside will be the left track and the inside will be the right track. This is from the point of view of sitting in the cars. The inside track is harder to get a perfect score on in my opinion. Youll also find two guns: the Alienator and Cricket. Alienators are generally better, but if the Cricket shoots right, its just as good as anything. There will be four areas I refer to in the order that they come in the ride: training, crash site, ambush, and final run. I will not reveal all the secrets, such as sensor locations, point values, etc., but this will give you more than a good start. For repeat riding trying to get that perfect score, use the baby swap cut through and keep using the single rider line. Oh yeah, hold your trigger down the whole game for a few extra points and a finger thats not sore.
Training:
Outside Track: When you first enter the training center, you will turn 90 degrees left and on the second story there will be a alien. Nail him till he shuts off or you can't see him anymore. He is worth many points, probably the most you can get on this track. Next aim up to the second story again and on your left is a purple alien with two sensors, on showing a target around it and one on his chin, go for his chin because you can rack up more points plus you won't have to worry about others messing you up as they shoot for the one with the target. Next, you will enter the second training center. You can't expect to nail much here so whatever target doesn't have fifty people shooting at, shoot for those. I usually hit the little bobbing alien 90 degrees to your right because it is a little harder to get so your score will be a litter higher. If you come out with around 40,000 you are in good shape.
Inside Track: When you first enter, you will turn 90 degrees left and on the second story there will be a alien. Shoot him until he shuts off. Since your car moves at a slower pace, you will get more hits off of this alien then the outside track. Then look 45 degrees left and you shall see a purple alien in the second story window coming out of the building. Nail him in the chin. When you enter part 2 of the training, your score depends on only one thing, BOBBY. He is the key to coming out of the training with a score to be proud of. You will see him on your left and right. The right is easy to hit, but the left (which only this side can really access) he is bobbing back and forth between two windows with a pillar in between. Nail him each time from the left window and follow him to the right. Keep this up till he shuts off. I got him 6 or seven times so it can be done. If you nail him perfectly, you can come out with 110,000 points. The norm is 60,000.
Crash Site:
Outside Track: Now you can rack up more points but your moment in the spotlight doesn't come just yet. First off no matter how difficult it is shoot the baby that is in the carriage to your left 90 degrees. He is the only thing that can that you can rack up points. The orange alien, and the two blue aliens are just fun and games to make you feel like you can shoot something. The baby looks like he is holding a rattler so shoot that or somewhere around there. When he pops up, shoot anywhere around his face, his sensor is hidden somewhere in there. Next turn 180 degrees to see the alien sitting on a hydrant. Shoot his face untill up can't shoot him anymore. Then still looking in that direction, turn your attention into the second story windows. Depending on where you sit, you could possibly hit the 2d alien but if not all guns on deck to shoot the 3d one with the sound of glass shattering. His eyes turn red and green as you hit him. Get him about 5 or 6 times. He is the key to racking up points. If you come around the spin with 200,000 your in good shape. Next shoot the big eye with the tentacles. If you can't see him, report to the eye examiner for a check up. Shoot his gun, his eye gives you nothing except it lets you relieve your anger if your gun doesn't work. Then you will see a blue looking rat walking back and forth, hit him and get ready for the 3d alien similar to the one I talked about before. Nail him in the body more so than the eyes. Get him and he is gold to you. If not try shooting any spare change like two story windows.
Inside Track: Unless you are in the front or back RIGHT seat, expect nothing in the beginning. Maybe a little orange and green bug to get a few points. For the right cart people, shoot for frank the pug in the newstand. He is 95 degrees to your right. Hard to shoot but can rack up a lot more points than anyone else in your cart will. He has only one sensor so aim will. If you shoot BELOW his collar you will get points. He isn't easy but it you hit him multiple times, you can't make a nice bonus for yourself. Then shoot the alien's face on the hydrant till you can't see him anymore. Then shot the 2d and 3d alien up on the second story 90 degrees to your right. Since you are really close to them, you have a nice advantage of actually hitting them. Get the two both in the eyes. Hit the 3d one till he shuts off for he gives you the most points. Hit him about 5 or 6 times. Then when you spin you should have around 160,000- 200,000. Next aim for the Huge eye with tentacles. Hit his gun and since you are closer to it, this is your moment to shine. get his gun as much as you can! Then try to shoot for the blue rat alien in the window and shoot the body of the 3d alien up in the second story window. He is gold but is harder to get on this side.
Ambush:
Outside and Inside Tracks: Don't expect much out of these guys, they don't give you much. Just shoot the aliens guns, that is all that you can do. Then after that, shoot the green eyes in the bushes. Outside track should easily be able to nail them (left most set of eyes were easiest for me), the inside should shoot for the right most set of eyes (that is what I found the easiest).
Then you shall go through the scanner so relax and put your gun down for 2 seconds. Then pick it up and get ready.
Final Run
Outside and Inside Tracks: When you exit the scanners, Look up at the ceiling and you shall notice drop down bugs. On the outside track, you can shoot at two of them, the inside track only one. Don't shoot the aliens themselves because they are worth nothing, They have hidden sensors to the left and right of them that make them worth so much. Since no one ever knows about this, no one ever scores the best points of the game. They have the highest point value on them and they allow multiple hits. Since that POS video says shoot the aliens, it is no wonder no one gets points for those things. If you ever wondered why you get spun around when you are the only person in the car and no one else in the other car, that is because those hidden bugs in the ceiling are spinning you around like crazy. Then you want to hit the fushion exhaust port, I can not stress that enough. If you don't, you won't get that 999,999. Shoot that as many times as you can. Don't worry about the scenery. If there car is spinning, still stay on it. The exhaust port is NOT that red circle in the middle of it, it is the tiny dot above it. At the end when the cars turn, turn around and shoot it again (that is if you are in the outside track). By now your fate is pretty much decided. When you turn and see the big bug, shoot for his nose or above his eyes. You can get good points for that. Then keep pressing that red button even as you are shooting the beast. When you get the 100,000 bonus, then you can relax and put the gun down. Follow this guide and expect a better score guranteed. 999,999 is how well you can shoot. Can you do it? Let me know what you think of this guide.
If you have any questions you can feel free to e-mail me at eddieb23foshezy@aol.com
First off I would like to say that I am not the first to have written this. Kevin and Chris wrote former guide's so if this is the first guide anyone stumbles on, don't think I am the only one out there. I owe credit to these two because they did create great guides, a couple of things I never picked up on. My new guide that I am about to write is mainly an updated handbook of the handbook Chris made (which he updated from kevin's). Mine contains new information that the two haven't explained yet and things that I have found out through trial and error so here is my updated guide. I can hit 999,999 any seat anyway so if you are pushing and shoving in line, it might be entertainment to the other guests watching, it isn't necessary.
I will refer to the two tracks as the outside and inside tracks. The outside will be the left track and the inside will be the right track. This is from the point of view of sitting in the cars. The inside track is harder to get a perfect score on in my opinion. Youll also find two guns: the Alienator and Cricket. Alienators are generally better, but if the Cricket shoots right, its just as good as anything. There will be four areas I refer to in the order that they come in the ride: training, crash site, ambush, and final run. I will not reveal all the secrets, such as sensor locations, point values, etc., but this will give you more than a good start. For repeat riding trying to get that perfect score, use the baby swap cut through and keep using the single rider line. Oh yeah, hold your trigger down the whole game for a few extra points and a finger thats not sore.
Training:
Outside Track: When you first enter the training center, you will turn 90 degrees left and on the second story there will be a alien. Nail him till he shuts off or you can't see him anymore. He is worth many points, probably the most you can get on this track. Next aim up to the second story again and on your left is a purple alien with two sensors, on showing a target around it and one on his chin, go for his chin because you can rack up more points plus you won't have to worry about others messing you up as they shoot for the one with the target. Next, you will enter the second training center. You can't expect to nail much here so whatever target doesn't have fifty people shooting at, shoot for those. I usually hit the little bobbing alien 90 degrees to your right because it is a little harder to get so your score will be a litter higher. If you come out with around 40,000 you are in good shape.
Inside Track: When you first enter, you will turn 90 degrees left and on the second story there will be a alien. Shoot him until he shuts off. Since your car moves at a slower pace, you will get more hits off of this alien then the outside track. Then look 45 degrees left and you shall see a purple alien in the second story window coming out of the building. Nail him in the chin. When you enter part 2 of the training, your score depends on only one thing, BOBBY. He is the key to coming out of the training with a score to be proud of. You will see him on your left and right. The right is easy to hit, but the left (which only this side can really access) he is bobbing back and forth between two windows with a pillar in between. Nail him each time from the left window and follow him to the right. Keep this up till he shuts off. I got him 6 or seven times so it can be done. If you nail him perfectly, you can come out with 110,000 points. The norm is 60,000.
Crash Site:
Outside Track: Now you can rack up more points but your moment in the spotlight doesn't come just yet. First off no matter how difficult it is shoot the baby that is in the carriage to your left 90 degrees. He is the only thing that can that you can rack up points. The orange alien, and the two blue aliens are just fun and games to make you feel like you can shoot something. The baby looks like he is holding a rattler so shoot that or somewhere around there. When he pops up, shoot anywhere around his face, his sensor is hidden somewhere in there. Next turn 180 degrees to see the alien sitting on a hydrant. Shoot his face untill up can't shoot him anymore. Then still looking in that direction, turn your attention into the second story windows. Depending on where you sit, you could possibly hit the 2d alien but if not all guns on deck to shoot the 3d one with the sound of glass shattering. His eyes turn red and green as you hit him. Get him about 5 or 6 times. He is the key to racking up points. If you come around the spin with 200,000 your in good shape. Next shoot the big eye with the tentacles. If you can't see him, report to the eye examiner for a check up. Shoot his gun, his eye gives you nothing except it lets you relieve your anger if your gun doesn't work. Then you will see a blue looking rat walking back and forth, hit him and get ready for the 3d alien similar to the one I talked about before. Nail him in the body more so than the eyes. Get him and he is gold to you. If not try shooting any spare change like two story windows.
Inside Track: Unless you are in the front or back RIGHT seat, expect nothing in the beginning. Maybe a little orange and green bug to get a few points. For the right cart people, shoot for frank the pug in the newstand. He is 95 degrees to your right. Hard to shoot but can rack up a lot more points than anyone else in your cart will. He has only one sensor so aim will. If you shoot BELOW his collar you will get points. He isn't easy but it you hit him multiple times, you can't make a nice bonus for yourself. Then shoot the alien's face on the hydrant till you can't see him anymore. Then shot the 2d and 3d alien up on the second story 90 degrees to your right. Since you are really close to them, you have a nice advantage of actually hitting them. Get the two both in the eyes. Hit the 3d one till he shuts off for he gives you the most points. Hit him about 5 or 6 times. Then when you spin you should have around 160,000- 200,000. Next aim for the Huge eye with tentacles. Hit his gun and since you are closer to it, this is your moment to shine. get his gun as much as you can! Then try to shoot for the blue rat alien in the window and shoot the body of the 3d alien up in the second story window. He is gold but is harder to get on this side.
Ambush:
Outside and Inside Tracks: Don't expect much out of these guys, they don't give you much. Just shoot the aliens guns, that is all that you can do. Then after that, shoot the green eyes in the bushes. Outside track should easily be able to nail them (left most set of eyes were easiest for me), the inside should shoot for the right most set of eyes (that is what I found the easiest).
Then you shall go through the scanner so relax and put your gun down for 2 seconds. Then pick it up and get ready.
Final Run
Outside and Inside Tracks: When you exit the scanners, Look up at the ceiling and you shall notice drop down bugs. On the outside track, you can shoot at two of them, the inside track only one. Don't shoot the aliens themselves because they are worth nothing, They have hidden sensors to the left and right of them that make them worth so much. Since no one ever knows about this, no one ever scores the best points of the game. They have the highest point value on them and they allow multiple hits. Since that POS video says shoot the aliens, it is no wonder no one gets points for those things. If you ever wondered why you get spun around when you are the only person in the car and no one else in the other car, that is because those hidden bugs in the ceiling are spinning you around like crazy. Then you want to hit the fushion exhaust port, I can not stress that enough. If you don't, you won't get that 999,999. Shoot that as many times as you can. Don't worry about the scenery. If there car is spinning, still stay on it. The exhaust port is NOT that red circle in the middle of it, it is the tiny dot above it. At the end when the cars turn, turn around and shoot it again (that is if you are in the outside track). By now your fate is pretty much decided. When you turn and see the big bug, shoot for his nose or above his eyes. You can get good points for that. Then keep pressing that red button even as you are shooting the beast. When you get the 100,000 bonus, then you can relax and put the gun down. Follow this guide and expect a better score guranteed. 999,999 is how well you can shoot. Can you do it? Let me know what you think of this guide.
If you have any questions you can feel free to e-mail me at eddieb23foshezy@aol.com