Coastin' Around the World--NOW COMPLETE, Parts 1 (6/18/06) thru 4 (6/21/06 & 6/24/06)

harrycalder

Roller Coaster Guy
Joined
Jun 11, 2006
Messages
44
This is my first trip report for this board. I have written trip reports for non-Disney parks on the Usenet newsgroup rec.roller-coaster from time to time. Alas the Newsgroup landscape becomes more caustic with each passing day and ya'll seem pretty friendly here. Plus, since this will focus on my WDW experience, it only seems appropriate to share here rather than there.

Caveats and biases that shape my views (so that you'll know how much stock you can put into my opinions): 1) I am first and foremost a roller coaster and amusement park enthusiast. I prefer old-fashioned "traditional" parks to theme parks and wood coasters to steel coasters. 2) This was my second time to WDW. My only visit prior was on a one-day hopper pass in 2000 where I constructed an "Around the World in a Day" touring plan (based upon advice from the Unofficial Guide) designed to get me on all the coasters, "thrill" attractions, and "endangered" attractions (i.e. I caught Timekeeper before the plug was pulled). It worked too...only missed 6 out of my 22 objectives for the day! 3) My visit to the WDW parks were part of a two-week trip that included stops at many other amusement parks, which I may list at the end of these reports for anyone who might be interested. It was also part of my attendance of Coaster Con XXIX, an event sponsored by the American Coaster Enthusiasts. 4) This was a solo trip. 5) I have mixed feelings on Disney (both the man and the corporation) as a whole. I love that he had such a lush vision and such passion and drive to bring it to life, but I dislike that he took offense to the kind of amusement parks that already existed. I'm also deeply troubled by his being on the wrong side during the Communist witch-hunts, as I consider McCarthyism one of the great evils in American history. As for the company, I don't object to their pervasiveness and desire to bring magic to the world, but it does kind of break my heart to see them spend millions on just one new attraction when the same amount of money could keep half a dozen struggling traditional parks afloat for the next decade. I'm not trying to flame or invite unpleasantness...just the opposite. I'm letting you know where I'm coming from so that if my views are irritating to you, you can opt out and move on now before I (potentially) ruffle your feathers any further.

Still with me? Cool!

As I begin to to get to the point, let me offer up this observation to start with: I will never visit WDW (or anywhere else in Florida) during the warmer months of the year again! I was warned, I was made aware that the Florida heat and humidity in the summer is "unlike anything you've ever faced before." I took it seriously, but still didn't believe it was all that bad. I've been in Texas summer heat, I was just in the Arizona and Utah deserts during July of last year. How bad can it really be? Well, it was bad. If you never knew the meaning of the words "sub-tropical climate" you immediately got it as soon as you crossed the Florida state line in the summer. It's not just hot, it's not just humid, it's not just frought with danger of random allegator attack, no.... The humidity doesn't let up. Not one bit. In Texas, if you go outside at 3am on a hot summer night, there's at least a chance that the humidity has waned even if the heat is downright unholy. In Florida, though, there is no relief. The only consolation at night is the lack of sun beating down on you, but you'll still feel sapped of strength and energy after a very short time out and about. Yup, think I'll stick to November through March if/when I return to the Sunshine State.

My first Disney day of the trip was Sunday, June 18. It took me a while to get to my destination for the day, Animal Kingdom, as I had to pick up my Convention registration materials (and browse the event sales tables and say "hi" to friends) at Coronado Springs then check into my room at All Star Music (which I found more than adequate, despite less than stellar reviews...of course, I'm used to staying at bargain chains like Super 8, so as long as the A/C works, the TV works, the restroom facilities are adequate, and the beds are comfy, I'm good).

On this trip, as on my last visit to WDW, I was a strong believer in the Unofficial Guide. I made up my own detailed touring plans (i.e. actually typed them up, printed them out, and took them with me to the parks...I forgot to bring the actual guide with me but I rarely felt like I needed it because my prior planning was so thorough!) based upon their advice, but accounting for certain variables that exist only in my world.

I arrived at AK in the early afternoon and, based upon my plan and posted wait times at the info board, decided to proceed directly to Dinosaur. Once I found it, it was only a 20-minute or so wait until my trip back through time to see the end of the beginning. Overall, I was pretty impressed by this ride. It reminded me most of Indiana Jones on the west coast, which I think I liked slightly better. Even so, Dinosaur was definitely one of the highlights of AK and one of the attractions I would go out of my way to experience again if I return.

Our club's event included three hours of exclusive ride time (just for event attendees) on Expedition Everest and Primeval Whirl from 9pm to 12am after the park closed. Still, I couldn't wait to experience EE, so off to the single riders line I went. There were some short delays so it took a good 20 minutes or so to be assigned a seat. My thought on the ride is that it may be the best mine train coaster ever constructed. The themeing is excellent, if not incredible, but the action as a coaster is just so-so. Don't get me wrong, this ride has speed and even some positive G forces in spots, but it completely lacks my favorite aspect of coaster-riding, negative G forces (i.e. airtime...that sensation that the ride is trying to toss you up in your seat). I LOVE airtime, I practically live for it...I wanted to be an astronaut as a kid so I could experience it for an extended period. Alas, EE is devoid of it. I'll probably still rank EE in the top 1/4 of steel coasters I've ridden because it is VERY smooth and re-ridable, as well as visually engaging. It's just not the homerun I was hoping for in terms of ride action.

After my EE ride, I proceeded to Flights of Wonder for what turned out to be the last show of the day and caught most of it. I arrived a little late and left a little early. I was more entertained than I was expecting to be. Rather than a rehash of the dry, educational bird show I had seen at a Sea World park a few years back, this one was infused with comedy and energy. 'Twas a pleasant surprise.

From there, I made my way to Kilimanjaro Safaris and ended up shooting the breeze with the CM at the entrance (who was very interested in our coaster group) for a while. Eventually, some friends came my way who were headed in the same direction, so I bid the CM farewell and we all joined up for KS. Unfortunately, there seemed to be some technical difficulties, as those in the know advised me that the ride was loading nowhere near as fast as it should be. In light of this problem, we decided to collectively abandon the queue and head toward the Pangani Forest Exploration Trail instead.

I didn't admit it to my friends, but they insisted on walking the trail at a far slower pace than I would have liked. I just wanted to look at each exhibit for a minute or two and move on, but they tended to want to observe the animals at length. All the time I'm thinking, "We can do this far less expensively at a zoo...let's move on to other things that you can only do and see here." I took to sitting on the bench near the exit of each exhibit area when I had my fill to both save my energy and (unsuccessfully) drop a hint to my friends that I'd like to move on. Once we finally completed the trail, we rode the Wildlife Express Train, but didn't end up going into Conservation Station, as my friends wanted to make sure they could eat dinner and get back to the meeting spot before our exclusive ride time (henceforth referred to as ERT) on the coasters began. We did check out the petting zoo animals, who were now in their pens for the night. I was rather disappointed about skipping Conservation Station, if only because I wanted to see what the big deal was about the writing on the bathroom walls that the Unofficial Guide spoke of. Alas, I'm (perhaps overly) loyal to my friends, so I stuck with them until they actually went off to eat. I had too much other stuff to accomplish to worry about food, so that's where we ultimately parted company for the evening.

Back on my own again, I made my way to It's Tough to be a Bug. It was OK, but the emersion seemed a little over the top at times. I much preferred the better humor and the relative simplicity of Muppets 3D (I would not get to my first experiences with Honey, I Shrunk the Audience or Philharmagic until later in the trip).

From here, I walked back to Dinoland, considering another spin on Dinosaur, but instead decided to get Primeval Whirl out of the way as it was almost closing time and a near walk-on wait. For those in the know about coasters, Primeval Whirl is generically known as a Crazy Mouse. The exact same ride (without the themeing, or in the case of Kennywood's version, with very different themeing) can be found at many amusement parks and even some large carnivals throughout the country. The ride concept became so popular that at least two or three other ride manufacturers have designed similar rides (i.e. a compact layout with cars that spin during part or all of the ride), which are also popping up across the land. I find this style of coaster very entertaining. In fact, I was so impressed the first time I ever rode one that I put it in my top 10 steel coasters. For better or for worse, better things have since come along and I've since moved these rides further down my rankings, but they're still darn fun. On this particular occasion, I rode the left hand track and was paired with another single rider, a young kid. We had that car spinning like a dervish before all was said and done. I was rather pleasantly surprised as I thought Disney would tame down the ride to prevent it from being "too thrilling," but nope...they let it run like it's supposed to. Nice job!

It was now very close to closing time, but Triceratop Spin had room for just one more on it's last cycle of the day and I figured a ride on something lame is better than no ride at all, so lo and behold, I rode it. I felt a little silly, but I rode it. :) It may be just a glorified kiddie ride, but it did offer a little breeze and a nice view, so it was worth the bother. I wouldn't wait in ANY kind of line for it, though.

AK was now closed so I went back to my car for some A/C, beverages, snacks, and to switch from my sunglasses to my regular glasses. I then returned to the spot in front of the entrance to the park where Convention attendees were supposed to meet to be escorted back to Expedition Everest and Primeval Whirl for our ERT. After a slight delay, we were finally let loose on AK's two coasters. I went first to EE to discover perhaps a two-train wait (which became even shorter as the night wore on). I rode it a few times before making time to take a call from a friend in NJ. I then headed to back to Primeval Whirl with the intent of riding the other track to "make it official." I ended up riding each track once during ERT. It was a walk-on, but I can ride a Crazy Mouse anytime...I wanted to focus primarily upon EE. My grand total circuits on Primeval Whirl for the trip ended up at three. I took some time to check out the food and beverages available to us during our ride time. This was my biggest gripe about our arrangements. Apparently, the Disney folks treated us like anyone else who might rent rides at their park for a private event. The problem is we're NOT like them--they're usually rich, I am (and most of our group members are) comparatively poor. The food available was not my kind of thing, and the beverages were on a cash bar system, and far more expensive than you'd pay when the park is open. A 12 oz. can of soda or bottled water ran at least four bucks. No freaking way I was paying that much. If I had passed out from dehydration, they'd only have themselves to blame!

Luckily, such tragedy did not befall me and I rode EE repeatedly until the end of our ride time at midnight. The more I rode, the more I realized that the back seat is the place to be on this ride. The ride action is pretty much the same everywhere, however in the back, certain elements of the theming can be better appreciated. I won't go into greater detail for the benefit of those who haven't ridden yet and don't want spoilers, but if you can only ride it one time, request the back (or near the back).

When all was said and done, I had 17 rides on EE this trip. Toward the end, it was getting to the point that I nearly had the layout memorized. There were a number of things I considered doing at AK but ultimately didn't have time for. They include Maharaja Jungle Trek, the aforementioned Kilimanjaro Safaris, Conservation Station, Festival of the Lion King, Pocahontas, and briefly scanning the Tree of Life exhibits. On the whole, though, the most important things I wanted to accomplish at AK got done, so I have no complaints.

The day was not over, though. Evening EMH at the Magic Kingdom ran until 2am on this night, and I decided to see if I could get there in time to get anything done. I drove from AK to the TTC, walked from my parking spot to the monorail, took the monorail to the MK, and made it inside a bit before 1am.

I headed straight for the only super-headliner I've yet to hit at the MK, Splash Mountain. I had ridden the west coast version, but did not have time on my last visit for this version. It was a near walk-on for EMH. I was only moderately impressed with the theming and ride, but I was incredibly impressed with the sheer length of the ride. I kept thinking, "This must be the big drop at the end," only to have it go through more and more scenes. The storyline started a little shaky but really picked up toward the end. It definitely lives up to it's "must-see" rep, but I do think the west coast version was slightly better (though certainly not as long, IIRC). Tough call, really. I really never was a big water ride fan, so I think I'll devote no further time to mulling over my evaluation of the experience.

Next up was Big Thunder Mountain Railroad. Our group would have morning ERT on this ride in a few days, but I wanted to get my first (and only) night ride on it now. It is much as I remember it--very nicely themed, smooth, and long. Perhaps something of dashing through the mountain is lost at night, but those bats seem so much more spooky, so I guess it's an even trade.

On my next attraction, I had one of those special experiences that I always treasure. One thing I always enjoy in my coaster travels is getting to ride a coaster solo. I don't mean that the seat next to me is vacant, but rather that things are so quiet that I'm the only person on the entire train, perhaps the entire ride. Just me, the ride op(s) (or CMs in Disney parlance), and the ride. Well, the Haunted Mansion may not be a coaster, but it definitely ramps the spook factor up a notch or two to experience it this way, which is exactly what I did. I was the only one in the queue and when I reached the CM before the stretch room, she asked, "how many?" I said, "I'm alone." She said, "Then you'll be alone with me." Cute redhead, too (and I have a thing for redheads :P). Alas, I behaved myself and just took it all in, even if the temptation to, um, distract her (if for no other reason than to see if she would break character, yeah, that's it :thumbsup2 ) was rather intense. Upon reaching the boarding area, I was still the only one there. I rode through the Mansion with no one visibly behind me or in front of me on the ride. As for whether I got off the ride alone...well, I guess I'll never know if that hitchhiking ghost came with me or not. :)

Approaching 2am now, I hightailed it on over for a ride on Space Mountain to end the night. We would also be getting ERT on this in a few days, but we were getting an extra special treat--Space Mountain with the lights on. I wanted to get in a regular ride with the lights off before that for comparison purposes. Space Mountain was fun as always. By the time I exited the attraction, EMH was over and so was my day, as I was exhausted.

I had planned to do this report all at once, but as is my habit, I'm rambling on in more detail than is necessary. As such, I'll have to break this up into days. I should also note that I'm rather notorious for not finishing a series when I start it. If I do, it may take me some time to get to the next installment. So, if you enjoy what I've been writing, hound me if I take too long to get the next part done. If you hate what I'm writing, do nothing and I'll probably quietly slink back away to the Land of Diminished Ambition (new themed area coming to a park near you soon...it'll have tons of rides but they won't quite be able to get any of them open and they'll ultimately just give up...hey wait, we already have that, it's called Six Flags! :) ). Either way, thanks for reading so far and hopefully I'll have part two for you soon. If so, it'll feature Epcot and MGM.

-Jason
 
It was now day 2 of the Disney portion of my trip. I had planned to do the morning EMH at MGM, just to work in Star Tours and Muppet Vision 3-D. I had experienced both of those attractions before, though, and while it would be nice to do them again, those attractions that I hadn't experienced before were higher priority for this trip. Add this to the fact that I would be getting three hours of ERT on Rock N Roller Coaster and Tower of Terror that night after the park closed (from 11pm to 2am), and I figured that sleep was the more valuable asset on this day. I actually slept pretty late and didn't get to where I planned on going after the EMH, Epcot, until after 2pm.

I arrived at Epcot to find the parking lot far less full than I expected. I was able to search out a spot about four rows back from the handicapped parking area. Upon getting into the park proper, my plan was to go directly to Soarin' and get a Fastpass, as I know there's pretty much no way to ride it otherwise without a 70+ minute wait. I delayed this plan, however, when I saw that Spaceship Earth was a 5-minute wait (and when Disney posts a five or ten minute wait for an attraction, 95% of the time, it ends up being what I would describe as walk-on, which was pretty much the case here).

Spaceship Earth starts out with a brief summary of the evolution of mankind. I found this first half rather boring and not quite up to snuff with what my expectations are for Disney. The second half of the ride, however, redeems itself nicely. There is, perhaps, less content in terms of educational material in the second half of the ride, but it really becomes visually stunning in many ways. The room at the uppermost level of the ride has quite an emotional impact when one first sees it, and the fiber optics used on the return leg are a lot of fun to watch. Good ride, but I wouldn't want to wait more than 15 minutes or so for it.

After Spaceship Earth, I checked the wait time info board and proceeded with my original plan. I walked over to The Land pavilion, got my Fastpass for Soarin', and left The Land pavilion just as quickly. My return window pretty much put me back at Soarin' around the time that I planned to exit Epcot, 7pm.

I made my way over to the other side of Future World so I could experience my highest priority Epcot attraction, Mission: Space. I was rather disappointed that the current solution to the problems this ride has been having meant the extinction of the single riders line. Unable to procure a Fastpass at this time, I was faced with the choice of which standby line to utilize. I'd decided that whichever line was shorter would be the one I'd use. The wait for the orange "intense" version was 40 minutes. The wait for the green "less intense" version was 5 minutes. Green team it is.

I was very impressed by the overall simulation and the "fun factor" of this ride (the pseudo-interactivity and all). Even never having ridden it before, though, I could easily tell those sections in which riders are supposed to be pulling positive Gs, and even though I'm not a big fan of positive Gs, the experience felt really empty without them. Mission: Space is a very good attraction, but I knew I would have to make my way back later and ride the more intense version. I could just tell that I would have really been robbing myself of something without getting to experience the full effect.

From there it was a short walk next door to Test Track. I had ridden it on my last visit and had mixed feelings about it. It just seemed too...ordinary to be a Disney experience. Even at lesser theme parks that couldn't afford an attraction like Test Track, it would probably have still struck me as a bit of a misfire for such a big headliner ride. On this occasion like the last, the standby line for TT was humongus, so it was the single riders line for me. About 20 minutes later, I was in the car and on my way. Again, Test Track was fun, I suppose, but just seemed too much like a ride you could take in your own automobile, especially if you live near an abandoned race track or something. Also, even years after its debut, it STILL feels a little too much like a commercial for car companies and big oil (the latter of which I absolutely despise). As much as I rag on it, I would ride Test Track again, but you won't get me in a 90+ minute standby line for it. Not unless I get to keep one of the cars at the exit. :)

Well, speaking of commercials for big oil, I backtracked to Universe of Energy. After wretching slightly from the ExxonMobil sponsorship, I was delighted to find that the show/ride itself wasn't quite so heavy-handed. Since I am a big game show fan, the appearance of Alex Trebek and Jeopardy! were quite welcome, even though it's obvious from my perspective that the writers of this show don't fully understand how Jeopardy! is produced (i.e. there were some sound effects used at the wrong time and a couple of rule nuances that would have been different in a real Jeopardy! match). I suppose one can suspend disbelief and chalk it up to, "It's Ellen's dream, so it's her rules," but the errors definitely did jump out at me. Ellen D. is quite entertaining in this presentation and Bill Nye does a good job of keeping things on track. Good show/ride, but at 30+ minutes, it will eat up a good chunk of your day.

Time to cross back over to the other side of Future World. I visited The Living Seas pavilion next. When I saw a line formed on the lower level, I assumed that they only let so many people into the aquarium area at a time, and this was the line for that. As it turned out, it was actually the line for Turtle Talk with Crush. This was something I planned to do only if time permitted, as I heard that it would probably only be really entertaining for small kids. I was pleasantly surprised that the show has a fair amount of entertainment value for adults. There was certainly some of that classic animation "works on two levels" type of humor injected into the presentation. I would recommend checking it out at least once even if you don't have kids.

After Turtle Talk, I realized that all I had to do to tour The Living Seas was take the escalator up to the next level. I'd say I spent maybe ten minutes admiring all the different fishies before moving on. I can appreciate the beauty of wildlife, but I don't need to spend all day counting every visible living thing in the tank to make sure I've seen it all (see also my experience with the Pangani Forest Trail yesterday for my take on wildlife exhibits). I'm all about the rides, so lingering too long at an exhibit just wasn't going to be my scene. Next-o, daddy-o.

Big talk, but next up was a movie, not a ride. It was back to The Land pavilion for The Circle of Life. Now, I'm about the most left-wing liberal person you're going to find short of having a ponytail and a granola bar in my pocket, but even I thought this got a little preachy at times. Granted, it's a message that people need to hear, but I just don't think it works. I suspect that those who agree with me will feel like this show is preaching to the choir and perhaps even talking down to them a little, while those who disagree will be so agitated by the preaching that they'll only be pushed futher away from adopting some of the tenants put forth in the film. Good idea and vital message (plus the animated stuff with Lion King characters is cute), but I suspect they could have approached the subject in a better way to get everyone on board with the idea that we only have one world and we have to keep it in good shape if we want life to survive on it.

With that, my objectives in Future World were pretty much met. I only needed to tour the Innoventions pavilions, use my Soarin' Fastpass, and come back to do the more intense version of Mission: Space. As such, it was time to venture into the World Showcase for my very first time. I ended up meandering down a winding path toward the Canada pavilion for my intended first stop, O Canada. Alas, I second-guessed where I was going, turned around down the main path (after grabbing a cup of ice water), and ended up closer to one of my other objectives, El Rio del Tiempo.

Located in the back of the Mexico pavilion, El Rio del Tiempo is a pain to get to. Luckily, most people were distracted by a band playing nearly in front of the entrance to the queue, so the ride was a near walk-on. It was a lengthy ride, and I was allowed to continue sipping my water while on board. That, I'm afraid, is about all I can say that's positive about it. It seemed almost like it could have been called "It's a Small Mexico After All." Focusing on only one nation and executed with far less charm and magic than It's a Small World, I was thoroughly underwhelmed. It's good for soaking up some A/C and for feeling like you're doing something rather than just sitting around on a bench, but that's about it.

From here, it was off to Maelstrom, which posted a 25-minute wait. In reality, it was probably slightly shorter, but it felt much longer. I can tolerate rather long waits for things when the line keeps moving, but if I'm just standing in the same place for minutes on end at a time, it gets unbearable. Star Tours is an example of another one that feels like an interminable wait even when it's less than a half hour. So, perhaps my expectations were higher simply from waiting longer than I'd waited for most things today. Whatever the case, I found Maelstrom much better than El Rio Del Tiempo, but still not worth that long a wait. I think what disappointed me so much is how short the ride is. It seemed like it was building up to a big climax only to go out on a whimper, a few minutes earlier than I thought it would. It's an OK ride, but I think I'd have to see a wait time of 15 minutes or less to be enticed into giving it another chance.

Exiting the ride and entering the theater, I noticed beyond the theater exit that the weather had shifted to one of those famous Florida summer downpours. I decided to stay for the movie and hope that by doing so, I'd wait out the rain. The movie plays much like a board of tourism commercial for visiting Norway. Even so, it's pretty well done...and might even convince a few people to vacation there someday. Several minutes later, the movie ended, but the rain didn't. I stayed in the gift shop for a while, but the more it looked like it wasn't going to let up soon, the more I decided, "To heck with it, time to get wet." All these people electing to stay trapped in the shops to stay dry means lots of people NOT in line for the big attractions. After a stop about half way between Maelstrom and Mission: Space to dry off a little, I arrived at M:S. The gambit paid off: The wait for the more intense version was now down to ten minutes.

Mission: Space is such a different animal with the centrifuges actually spinning. You feel the G forces that you would expect upon liftoff. I find the high Gs during subsequent sequences a little suspect, as I doubt slingshotting around the moon would produce an effect of greater than 1 G, but I guess it makes for a better show to sell it that way. I also didn't notice the "float" many speak of upon "leaving the Earth's atmosphere." Still, this version of Mission: Space just blows the less intense version away. It's a full experience whereas the tamed down version just isn't. If you've ever ridden carnival rides such as a Round Up or Rotor and tolerated them fine, you'll have no problem with Mission: Space. If they were too much for you, M:S is slightly less intense than those experiences--you should still be OK. I recommend that if you're physically able, you really should ride the intense version. Just remember...stay focused at the monitor in front of you. If you move your head from side to side during a high-G sequence, THAT's what will get you.

'Twas getting late and my Fastpass window for Soarin' had now rolled around, so it was time to trek once again to the opposite side of Future World. About ten minutes or so after joining the Fastpass queue, I was sitting in the front row (I requested the front row from the CM and he granted that request) of Soarin'. This was my third ride on it, though only my first at Epcot. My two previous experiences were with the Disney's California Adventure version. I was very impressed my first time riding it when by chance I ended up in the front row. The second time (in the second or third row), however, I was underwhelmed...the illusion is spoiled for me by seeing the feet of the people riding in the vehicle above you dangling down. So this was an experiment. I wanted to figure out if the ride became disappointing because of the reason I just cited or because it really only impresses you the first time. I'm happy to report it's the former. My ride on it at Epcot blew me away just as much as my first ride at California Adventure. So my advice is request the front row and hope they give it to you. It makes all the difference between just an OK Soarin ride and one worthy of the applause it frequently gets when it's over.

This wrapped up my time at Epcot. I decided to save Living with the Land, Journey into Your Imagination, and Honey, I Shrunk the Audience for tomorrow during evening EMH, so I'll report on those then. The only things I thought about catching and missed completely were both Innoventions pavilions (well, actually, I saw a little bit of one as I cut through it for a shortcut...apparently there was one display about firefighting and another one that allowed guests to try out one of those Segue (sp?) vehicles), The American Adventure, and O Canada. These were all relatively low-priority, so I don't have a problem with missing them. I also missed out on Body Wars, Cranium Command, and The Making of Me, which I had been looking forward to somewhat moreso. Alas, The Wonders of Life pavilion closed a few months too early for me to have any chance of catching them. Of course I also missed IllumiNations, but I'm not really a show person. Granted, I sometimes enjoy them, but they keep everyone captive and then eventually have them all leaving at the same time. I hate dealing with swarms of people all going the same way I am at the same time, especially when it comes to getting the car efficiently out of the parking lot. As such, I respectfully declined on all the big Disney shows. Besides, I had to get dinner then head over to MGM for our club's ERT on Rock N Roller Coaster and Twilight Zone Tower of Terror.

I ate off-property at a place called Rossi's which was vastly overrated by the person on Pizza Therapy (a website for pizza fans) who recommended it. 'Nuff said.

Back to the World for MGM, making it to the park entrance just in time for our group's meeting time. As the throngs were filtering out from Fantasmic, we were escorted the back way through a backstage area to RnRC and ToT. It never fails to amaze me how much less walking guests would have to do to get from point A to B if only they had access to employee-only areas (true of theme parks other than Disney, I might add...I could tell you about a gate at Busch Gardens Williamsburg that leads from a parking lot directly to the back end of the park as a result of one of our ERTs a few years ago...of course, the public doesn't have access to it, either :( ).

Anywho, I proceeded first to RnRC. The preshow was enjoyable but I could tell it was going to get annoying after the first half dozen rides or so. The ride itself is built by a company called Vekoma--a company that faces great criticism in enthusiast circles for the roughness/headbanging on most of their rides. Luckily, due to Disney's high standards I suspect, the headbanging on RnRC is minimal in comparison to many other rides by this company. I can tell, though, that it has aged a little. It was once smooth as glass...now there are some little knocks in certain seats. It's still very re-rideable, but Disney's going to have to keep an eye on this ride in the coming years to make sure it continues to live up to their standards. If not, it will get as rough as other rides from Vekoma. After two or three spins on RnRC, it was off to ToT.

I saw that the exhorbitantly priced cash bar was once again out in force. Luckily, there was also an easy to find restroom between the two rides with a working water fountain. It would be much easier to stay hydrated tonight. I found on my last visit that ToT cast members, especially the greeters, are really dedicated to staying in character, not unlike at the Haunted Mansion. That was once again the case here. I've always been a Twilight Zone fan, and this attraction is not only thrilling, but brings the TV show to life in a way that only Disney can. I dare say this is my favorite non-coaster ride at Disney, maybe in all of Florida (Spiderman at Islands of Adventure may be the only other ride that comes close). I noticed over the course of a few rides that there are slight differences from ride to ride. Specifically, there's always a short scene or special effect in the elevator shaft between bounces at one point. This scene/effect is variable. One time you might see the "ghosts" of the family trapped in the Tower Hotel, another time you might see the hourglass breaking, and still another features what seems like thunder and lightning. There's at least two or three more as well. Over the course of what ended up being eight rides on it throughout the night, I'd like to think I saw most, if not all, of them. I guess I'll never know. I also thought it was cute that when the CM in the preshow room noticed it was the same people riding again and again, he said as the door opened, "I'm SURE your room must be ready THIS time."

My rides on ToT were not consecutive. I went back to RnRC after a few and was delighted to see that they had turned the preshow off and just allowed us to proceed directly to our limo. By now, it was a walk-on for all but the front as many of our members just want to ride a couple of times and leave. Also, as is obvious, they were allowing us to choose whichever seats we wanted rather than being assigned. This was also the case for Expedition Everest yesterday, where the single rider queue was converted to a front seat queue for our purposes. It was on this second batch of rides that I noticed a rough seat or two. A friend of mine reported more serious roughness during one of his rides. Again, good coaster, but Disney can't be lax in estimating the need to keep it in tip top shape. I'd decided I had my fill of it after a total of six rides and finished out the night on ToT.

Unfortunately, on ToT the preshow kept running right up until the bitter end. I didn't quite get it memorized, but it was certainly enough times through to recognize it easily if I were to hear it again. I can't say enough good things about this ride, the themeing, and how dedicated most of the CMs stationed on it are. If this ride isn't one of the big reasons why so many of you are passionate about Disney parks, there's something seriously wrong with you (IMO, of course).

All good things must come to an end, and so must ERT. By 2am, those of us hardy enough to still be around were tired enough not to complain when the fun was over. It would be a somewhat early day tomorrow, with ACE's Midway Olympics at Old Town in Kissimmee in the morning, followed by visits on my own to MGM and Epcot. Stay tuned!

-Jason
 

---Note: The first five paragraphs are non-Disney content. If you just want to get on to the Disney stuff, skip down to paragraph six.---

Today began significantly earlier than it had to. Today's first scheduled activity, morning EMH at Magic Kingdom, was scrubbed due to tiredness. ERT ended at 2am the previous night. To get to the Magic Kingdom in time to take full advantage of the EMH, I'd have had to set my alarm for 6am or 7am. It takes me two hours to unwind from the day enough to go to sleep and two or three hours of sleep wasn't going to cut it. I would put my faith entirely in Saturday to make up all the things I had planned to hit at the MK. That's for the next report, though.

Today instead began with ACE's Midway Olympics, held this year at Old Town just down the road in Kissimmee. The Midway Olympics first became part of our club's annual Convention in 2003 when Paramount's Kings Dominion, at the instigation of the insanely enthusiastic Paramount Parks PR department, hosted the competition. The Midway Olympics involve five or six-person teams of Con attendees that compete in midway games for points instead of prizes. Volunteer scorekeepers keep track of how many points each team earns at each game. The scores are tallied and medals are awarded to the top-placing teams at the annual convention banquet. I did not compete (my combined score in years past on behalf of whatever team I was competing for: 0 :( ) but observed those who did. I arrived much earlier than was necessary, as the schedule seemed to imply that anyone wishing to be involved must be prompt, when in fact, things actually got underway a bit late.

Con attendees were also entitled to two free rides on each of Old Town's coasters--one was enough on each, as one was a kiddie coaster and the other was too rough and uncomfortable for repeat riding. On top of that, Old Town threw in a meal voucher good at several of their dining establishments for lunch and a separate dessert option. I chose to eat at Flipper's, an Orlando-area pizza chain. Their food was surprisingly delicious--so much so that I'd say I have a new favorite area pizza joint for future visits. In an otherwise lackluster pizza town, Flippers appears to reign supreme! I used the dessert option at the A & W restaurant, where the soft ice cream on a waffle cone was equally delicious.

I had a free pass for the Sling Shot thrill ride from a few years ago. Since I rode it and my friends hadn't, I let them use it to get a ride in. We also considered the 300-foot skycoaster next door. I had ridden it twice before, so I certainly wasn't intimidated to do it again, at least not by the ride. The price tag, on the other hand, was enough to convince us to pass. At around $30 per person, it was just too dang expensive.

The only other noteworthy aspects of Old Town were an arcade which has skeeball tickets (I collect skeeball tickets, so long as they say the name of the place issuing them on them...cheap souvenir) and a shop which imports goods from England. They had Cadbury Buttons, which I hadn't seen since actually visiting England four years ago. Buttons are perhaps best described as the Cadbury equivalent of a Hershey's Kiss, only flatter and with no wrapper around each one. As simplistic as these are, a Milk Chocolate Cadbury bar just isn't the same as Buttons, so naturally I had to buy a bag. It brought back all kinds of memories about Alton Towers, where I had seen them last.

With all business at Old Town now concluded, it was time to move on to Disney-MGM Studios. Having already ridden Rock N Roller Coaster and Tower of Terror to my heart's content with no lines yesterday night, I did not feel the need to repeat them with 45-minute waits. After checking the information board, I headed straight for Voyage of the Little Mermaid. It would be a while before show time, so I found my way around the back end of the park. This was the first day that timing really didn't seem to be on my side. This, combined with lack of familiarity with this part of the park, led to wasting more time than I would have liked on the "learning curve."

By the time I figured out exactly how to get around and execute my general plan of attack, I wandered by Voyage of the Little Mermaid and found that people had been let into the pre-show area. There isn't much of a pre-show, mind you, but at least it's somewhat air conditioned and I'm told you're doing well with any wait under a half hour for it, so I decided to partake. I had never seen the movie, but I was still able to follow what was going on. In fact, I liked this show a lot more than I expected I would. There's a little bit of everything...live action, animation, puppetry. It all comes together pretty well. My only gripe is that the theater is perhaps a bit too darkly lit. I wear prescription glasses and, in order to avoid carrying too much bulk, I have to choose whether to wear sunglasses or my regular lenses before entering the park. As a rule, if it's a daylight hour of the day and I'm outside, I'm wearing the sunglasses as my eyes are sensitive to bright light. This was the case today. As such, I had a choice between a blurry stage (glasses off) and a dark stage (glasses on). I guess I'm going to have to break down and bring both glasses if/when I return so I can fully take in this show.

It was now almost time for the next Who Wants to be a Millionaire show, so that's where I headed next. I had made it into the hot seat on my second attempt at California Adventure (made it to the $125K question, got it wrong and lost the $64K pin as result, but still got 10 pins, a hat, and a shirt--the latter of which I was wearing at the park today for luck), so I wanted to see if I could repeat that accomplishment on the opposite coast. It wasn't meant to be this time, but it's always fun to play along. Besides, it took two attempts on the west coast...perhaps I'd come back for the last show of the day here and luck out again?

When I found out when the last show was going to take place, I thought I had time to see One Man's Dream. I toured the exhibit area at a pace slow enough to take in selected exhibits, but fast enough that I'd be ensured a seat at the next film showing. Based on the running time of the film vs. the start time of the last Millionaire show, I knew I would have to leave early. What I didn't realize is how much further the exit vs. the entrance of One Man's Dream is from the entrance of Millionaire. I just missed being admitted to the last show. I was bummed...double whammy...missed the end of the film AND another showing of Millionaire. Dejected, I moved on to the next stop on the plan, the Backlot Tour.

Backlot Tour is another one of those attractions where even a short wait seems interminable due to having to stand in the same place for a long time. Once again, my timing royally sucked as I was the first person NOT admitted to the next show. By the time I finally was admitted, I was quite indifferent to the whole experience. "Yeah, cool, nice special effects...whatever...when can I sit down, please?" In light of this, I enjoyed the second half of the attraction much more than the first. Disaster Canyon is markedly better executed than Earthquake at Universal (I think it's fair to compare to the two, no?), especially getting to see behind the scenes.

Lights! Motors! Action! had finished up its shows for the day, and it honestly was a very low priority, so I filed this one under "things I missed" and proceeded to walk down the Streets of America. It certainly has the look that you might expect from a movie set. Whether the area is actually ready for Hollywood I don't know, but it's not from lack of trying.

I ended up walking in the direction of Muppet Vision 3D and since I hadn't seen it in a while and it was a walk-on to the pre-show, I decided to see it again. Even as "primitive" and "gimmicky" (or is that gim-Mickey?...sorry :) ) as it is, this is my favorite of the Disney 3D shows, and maybe my favorite 3D show anywhere. I guess Muppet humor appeals to me more than what's offered up in many of the other shows.

I also went practically next door to Star Tours for an encore of my ride a few years ago. I waited in the 20-minute or so standby line, but I think I made a mistake...I had no outstanding Fastpasses and I think the Fastpass return window was immediate. I didn't realize this until after I was in line for five minutes and I didn't want to chance leaving and find out I was wrong or that the time had advanced to a point where it would no longer be "instant." As such I ended up putting up with the queue that always seems to psych me out.

I was not overly impressed with my first ride on Star Tours years ago here or at Disneyland. It was around the time when the new remasters of the original movies had been in the theaters and the new trilogy was underway. The film and technology here just seemed so dated by comparison. Granted, I'm more of a Star Trek than a Star Wars geek, but I like both and didn't really feel like part of the action the first two times I experienced Star Tours. For some reason, though, I liked it much more this time. Maybe it had been long enough since seeing the movies or perhaps with lowered expectations it was easier for them to be surpassed. Whatever the case, for the first time, I got off Star Tours not feeling disappointed. I'd still like to see Lucas update it and maybe put in some 3D elements, but it is a respectable ride as is. BTW, for anyone who thinks this ride is too rough, especially for a "mere simulator," go to Universal and ride Back to the Future for comparison. Don't get me wrong, BTTF is a great ride, but you WILL get thrown around in that DeLorean, and far more intensely than on Star Tours.

This would conclude my time at MGM. In addition to Lights! Motors! Action!, the only other things I missed that I considered checking out were Beauty and the Beast, the Indiana Jones Stunt Show, and Magic of Disney Animation. I also missed Sounds Dangerous, but I experienced this attraction last time I was here. While not bad, and certainly entertaining as a former radio person (what with the whole extended "theater of the mind" aspect of the presentation), it wasn't a "must repeat." I would love to experience this without any crying kids in the theater, but I doubt there's much chance of that ever happening. From here, it was time to drive over to Epcot for evening EMH.

I arrived at Epcot and once again got a good parking spot, after some hunting around. I entered the park, got my wristband near Spaceship Earth, and proceeded to the back of Future World and the Imagination Pavilion. I first went to Journey into Your Imagination, which was essentially a walk-on. While perhaps not as strong as it could be, it is an enjoyable attraction. That is Eric Idle as the tour guide, is it not? I guess what leaves me a bit disappointed is that the ride purports to be a tour of the senses and what can be done to stimulate them. I was hopeful that they had found an innovative, non-offensive way to deal with taste and touch, but instead the ride deals with them by not dealing with them--it suddenly gets hijacked by Figment and goes off on a very different tangent. Now yes, I admit, I couldn't have done any better, but these guys are Imagineers, the best of the best, paid professionals with the consequences of the failure magnified by the irony that the ride is ABOUT imagination. Worth riding? Sure, if the line is reasonable, but it just feels like such a cop out that they decided to sweep that little problem under the rug.

Keeping with my orderly mini touring plan, I next moved on to Honey, I Shrunk the Audience. I'm not sure if they had started doing any showings of this 3D film yet, as the line took a very long time to advance into the pre-show area. It then took an exceedingly long time for the theater doors to finally open, though not as long as it took to reach the pre-show. Once finally admitted, I took a seat in the front left-hand side of the theater. Apparently, this is a bad idea, as the 3D didn't seem to be as effective and easy to view in this seat. Is it like this everywhere in the theater, or just toward the front? Well, anyways, as a result of sitting too close, my enjoyment of the film was diminished. It wasn't bad, but it was no Muppet Vision. :) If I view it again, I'll have to try back left...I really like to be on a far aisle seat so as to ensure a quick exit and to feel less claustrophobic, as being surrounded by people (especially strangers) on all sides makes me a little uncomfortable.

I would end my day at Living with the Land, which even for this EMH was posting a 40-minute or so wait IIRC. I do not understand the popularity of this ride in the slightest. I can only assume it's a result of people waiting for Soarin' (either their friends/family members in line for it or their own Fastpass time to roll around). It starts out nice enough with a good solid message about, well, living with the land. It's less preachy and more educational than The Circle of Life, and therefore a better conveyance of the message. Just when you think the ride is really going to get interesting, it crashes and burns big time. What could be through that next set of doors? Animatronics? A fiber optic vista of various landscapes? A really large-scale movie to drive the point home? Nope. It's a hydroponics bay. A frickin' hydroponics bay! It was about as exciting as, well, watching grass grow. I never thought I'd see quite so literal an example of that expression in my life! It was basically, "Look at some fish, now look at some hydroponically grown food, now look at some more plants, now get lost." I mean, the ride is false advertising...it spends a majority of it's time on this high-tech advanced form of agriculture at the expense of other aspects of "living with the land." It may be an important and modern advance, but there is much additional information that could be shared on this topic and in a more exciting fashion. At the very least, show us some heavy-duty farming equipment in action...that may not be the most exciting topic either, but at least farm equipment DOES something.

It's sad to say, but Living with the Land was my final attraction at Epcot. While in line for "Land" I had run into the same friends that I ran into at Animal Kingdom on Sunday. That at least made it possible to have some sympathizers to make fun of the ride with (yes, AFTER it was over, we weren't rude to other guests). We collectively decided to call it a day, as EMH in Future World was winding down anyways and tomorrow would be a VERY early day, with Convention activities beginning at 6:15am (yes, it's a great big sleep-deprived tomorrow :) ). Thus also ends this installment. The fourth and final part of this report will focus on Wednesday morning ERT at the Magic Kingdom as well Saturday on my own at same.

-Jason
 
Well, after the CLP DISmeet, we, of course, just had to read your trip report, Jason!
It is a super read!
Enjoying your humor & writing style.

When you wrote you were headed off for Rio del Tiempo, we were all laughing in anticipation of your reactions to that snoozer! Your analogy to IASW was a thigh slapper!

Consider this an official 'hounding' :teeth: let's read more!

*Jean, Chris & Patrick

* who has always thought the addition of bb guns or Buzz Lightyear rayguns would make IASW a tolerable, even jolly, experience! ;)
 
Welp, I'm finally finishing up the series. Took me long enough, but you can't say I didn't warn you. The final installment focuses on the Magic Kingdom. First, let me cover my brief visit on Wednesday, June 21. This was a VERY early day. We would be visiting the Magic Kingdom for our morning ERT on Space Mountain and Big Thunder Mountain Railroad.

We began by boarding special chartered busses around 6:15am. All Con attendees had to use these busses for transportation to the MK, as we were being transported directly to the park and entering through a backstage area. After driving through distant parts of the World, eventually entering the backstage area of the park through a gate that had only slightly less security than the Greek/Turkish border in Cyprus, we finally arrived at our bus stop behind some very unassuming looking buildings. We got off the bus, walked between a couple of the buildings and entered the park proper through the back of an outdoor theater in Tomorrowland. The walk from here to Space Mountain was minimal.

Our ERT was scheduled from 6:45-8:45am, but apparently a guest from the night before had lost a hat on Space Mountain and the track had to be cleared, causing a slight delay to the start of ride time. Not wanting to waste time, I walked back to BTMR and stayed there for a while. I was able to sample multiple seats on each side of the station. I must have ridden it at least ten times or so before heading back to Space Mountain. This was supposed to be a lights-on ERT, but I guess those who had been sticking around riding it for a while were bored with the view (think grey...lots and lots of grey), so it was announced that the lights would be turned off for the end of the proceedings. I only got one lights-on ride on each track before Space Mountain went into normal operation mode. The most interesting thing I noticed was that on the right track (the side they usually use for the standby line, I believe?) near the brake run was a rack that appears to hold the time cards for Space Mountain cast members. Nothing too exciting, but still a nice bit of background to take in. The remainder of this day was filled with convention activities back at Coronado Springs. These activities are the highlight of ACE Coaster Con for me, but for non-coaster geeks, they are of little to no consequence. As such, let me jump forward to Saturday, June 24.

Today was the day (well, half day) at the Magic Kingdom when I'd try to squeeze in everything of interest that I hadn't done on this trip or on my previous visit. I knew it would be a challenge, especially since I blew off a couple of other short-term visits (an EMH and a "last hour of operation" visit that was planned) due to general exhaustion. All choices have consequences and the consequence of my decision to not run myself completely ragged on previous days was having to add nine attractions to an already tight five-hour touring plan.

Putting myself at an even greater disadvantage, I didn't get into the park until around 10:30am. I decided that it would be better to be well-rested, as I had to drive to Brunswick, GA by the end of the day as well. Despite all my risks and errors, things turned out well. I think the threatening weather kept a lot of people away. When I checked the info board at the end of Main Street, Space Mountain was only at a 20 or 25 minute wait. Other headliners posted wait times as short or shorter.

Luckily, one thing on my side was that the headliners weren't my problem today. I knocked off all of those at ERT or EMH. This left me with a lot of the rides that don't get long lines until later in the day, when everyone who arrived early has already knocked off the headliners.

Knowing it was endangered, and also being the first relevant stop on my touring plan, I began the day with the Swiss Family Treehouse, which had no wait to tour. While extensive, walking up and down a bunch of stairs and looking at uninteresting displays isn't my cup of tea. Perhaps it's good for kids, but I found the treehouse lame and won't miss it at all if it goes bye bye--especially if something really innovative were to take its place.

Next, it was over to the Jungle Cruise, which posted a 10 minute wait, but was at worse one or two boats. I guess people either love or hate the hokey humor and outdated look of the Jungle Cruise. I'm one of the few in the middle...the look could use an update, but I love the humor brought to riders by the tour guide. My boat had an Asian tour guide who was very good at his job but also had a bit of an accent. I had to listen very carefully to understand what he was saying. Luckily, I only missed one or two jokes due to his accent and/or the slightly quieter than needed PA.

Pirates of the Caribbean was down for rehab at the time, which means I've STILL yet to ride the Florida version of it. With that attraction unavailable, it was off to Fantasyland, home to five attractions on the day's agenda. Now I don't remember the exact order in which I experienced them, but I know I used Fastpasses for both Peter Pan and Winnie the Pooh. I suspect that my first stop (after checking all the wait times to see which attraction(s) would serve me best to Fastpass) was It's a Small World.

I'm sure everything that's been said about It's a Small World by others in many and varied venues will be sufficient to cover this one. The only thoughts I feel like sharing on it are that if you've not heard the song that goes with the ride, you'll hear it as many times as you'll ever need to in your entire life whilst waiting for it and riding it. It is clever the way it changes languages as you move through different lands and the costumes on the little citizens of the world are nicely done, but that melody will stick in your head with a vengeance. This has got to be up there with "watch the tram car please" along the Wildwood, NJ boardwalk for the title of most annoying recurring phrase in an amusement park type setting.

Snow White's Scary Adventures (or whatever it's called now) was similar if not identical to the California version. I can see why little kids might get frightened by all the scenes in this ride, but it's really nothing special for anyone over the age of 12, I suspect.

Mickey's Philharmagic is a very nicely done 3-D show that I thought worked much better than It's Tough to be a Bug and is likely at least in the same league as Honey, I Shrunk the Audience. I still like Muppets best of the four, but Philharmagic is well worth seeing, with some very crisp animation and a little unexpected twist at the end.

This brings us to our Fastpass attractions. First, the Winnie the Pooh attraction surprised me with how much fun it was. Based on the reviews, I was expecting something that only the tiny munchkins could fully enjoy, put Pooh had some delightful, old-fashioned dark ride effects done in a kid-friendly way. I would never wait more than 10 or 15 minutes for it, but I'd ride it again if the circumstances were favorable.

Peter Pan was the other ride in this section of the park that I did with a Fastpass. It would turn out to accumulate the longest wait time of the day, at least as of my departure (more on that later). Peter Pan was fun, cute, and nicely done, but I have to say that after riding E.T. at Universal just a day or two prior, it felt weak by comparison. Make no mistake, both rides do the same basic thing, but E.T. does it so much better, IMO. The themeing on E.T. is more extensive (yeah, I know, who'd of thunk Universal could beat Disney in this category on any ride), the illusion of flying is more convincing, the whole package just works better. Alas, they also both draw much longer lines than is deserved. I can only assume that Peter Pan is targeted at the pre-school and early elementary school crowd while E.T. goes more for a total family experience, focusing on the late elementary school and middle school guests (let's face it, both are primarily aimed at young kids rather than tweens, teens, or adults). I further assume that that slight demographic difference is the reason for the difference between the two rides.

There was a bit of a wait before my Fastpass window came around on one of the above attractions. I grabbed some McFries and toured a gift shop or two, but there was no way such minimal time killers would get me to my window. I knew I had to find something to do that was on my list, relatively close to where I was, and that would take up the right amount of time. As I wandered a bit, I remembered that the Hall of Presidents wasn't that far away. No sooner than a few minutes after I walked into the lobby area did the doors open up and let people in for the next showing. I didn't know that the movie prior to seeing the animatronic presidents was so long. The whole show was interesting and not nearly as boring as I was anticipating. I suspect I might have gotten more out of the animatronic portion of the show had I not sat in the back of the theater. Aw well, something to remember for next time. In the end, it was predominantly a place to rest with some nice A/C.

It was next time for a trip back to Tomorrowland. I wanted to Fastpass Stitch's Great Escape, but it was down, so instead I got a Fastpass for Buzz Lightyear. The return window actually wasn't too far off, so I went to one of my other objectives, The Carousel of Progress. Another endangered attraction from what I'm told, the carousel isn't THAT bad, it just needs to be updated. Luckily, "It's a Great Big Beautiful Tomorrow" doesn't numb one's brain as badly as "It's a Small World," but I can't help but make up parody lyrics for the phrase nonetheless (see earlier report).

I also had time for the Tomorrowland Transit Authority which offers a glimpse of some areas of the park that cannot otherwise be easily viewed by guests. TTA is a nice, gentle, scenic relaxing ride that offers a chance to sit for awhile. Given that there was virtually no line when I was there (which I hear is usually par for the course), it was worth it.

Time for Buzz Lightyear. I had ridden this on my last visit, but enjoyed it more this time. I realized that unlike most shoot-em-up rides, it's actually to your advantage to hold down the trigger of the gun. It's a tough trigger to hold down, too. Sure at first it's OK, but the thing is so big and the ride has enough length to it that my hand would cramp a little half way through. Switching hands helps, but still, smaller guns would be easier to use.

I was now able to get a Fastpass for Stitch, so I walked to Mickey's Toontown in the hope of getting a ride on Barnstormer. This wasn't a huge priority as I rode it last time, but being a coaster enthusiast and this being a coaster, it was an act of due diligence. :) Alas, the skies opened up on my way over and the ride was shut down by the time I got there. Plan B was to take the train from Toontown back to Frontierland and catch Enchanted Tiki Birds, Country Bear Jamboree, and one or two other things. By the time I got to the train station, though, the rain had become heavier and accompanied by lightning. This shut down the train as well. I waited at the train station for quite some time. I had purchased a poncho due to a lesser downpour earlier that day, so I actually sat outside the train station with my poncho getting drenched while it kept me nice and dry.

I decided I was just going to wait until it got close to my Fastpass window for Stitch. If the train opened early enough, I'd take it and stick to plan B, otherwise I'd walk back to Tomorrowland and wait for my Fastpass to roll around. There was no progress in time to save plan B, so plan C it was.

Stitch was a disappointing way to end my visit to WDW. On my previous visit, I was really impressed with Alien Encounter. I agree with the consensus that it was much too dark and scary for the Magic Kingdom (and I had to hear my fill of crying kids to prove it), but as a ride in general, it was exceedingly well done. Heck, Alien Encounter even startled me once or twice, which is tough to do considering that a friend of mine used to build haunted attractions for a living. Stitch's Great Escape, on the other hand, is a train wreck. They tried to take an inherently scary concept and turn it into something that kids might enjoy, but it fails on every level now. Whereas Alien Encounter frightened kids and thrilled adults, Stitch still frightens kids despite it's cleaned up redo and royally annoys adults. For an adult, it's not scary, but it's not really cute or fun anymore, either. Stitch is an obnoxious character with exceedingly bad breath (if you've ridden it, you understand, if you haven't, consider yourself lucky) and the whole enterprise just smacks of desperation by the Disney people to cut their losses on this one. I don't think I'll ever participate in this attraction again because to do so would be to diminish the memory of the intense psychodrama that was Alien Encounter. They went from having an attraction that pleased some of the people all of the time (leaving the rest frightened as heck) to having an attraction that pleases virtually none of the people all of the time (as a result of trying and failing to please all of the people all of the time). Alas, I guess Mr. Lincoln's wisdom must remain confined to the Hall of Presidents in the world that is Disney.

That was pretty much my day. It was onto Sea World for a couple of hours before leaving Florida for good (well, at least until the next time good fortune brings me back to the sub-tropics). The only things I missed at the MK that I might have wanted to check out were:

- Pirates of the Caribbean (down for rehab)
- Liberty Square Riverboat (down for rehab)
- Barnstormer (previously ridden, thoroughly expendable)
- The train ride (I only use it as needed for transportation purposes, and the only time I needed it this visit it was down)
- Enchanted Tiki Birds (next time for sure)
- Country Bear Jamboree (next time for sure)
- Magic Carpets of Aladdin (thoroughly expendable, just a time-killer in case things were REALLY slow at the park)
- Frontierland Shootin' Arcade (probably next time)
- Astro Orbiter (in retrospect I should have done it--it was down to a five minute wait when I departed)

I left around 3pm or 4pm, supposedly the busiest part of the day. It got nowhere near as busy (at least at this time of day) as the Unofficial Guide predicted. I checked the info board on the way out. The longest wait in the park? 70 minutes for Peter Pan. Space Mountain had gotten up to a 60 minute wait. Big Thunder and Splash Mountain were in the 25 to 45 minute range. Everything else was 30 minutes or less. For a Saturday in June during the "busiest part of the day," I suspect that's about the best one can expect to do. On the whole, I was quite pleased to be able to do so much in so little time on a day that I thought was going to be at least 25% more crowded than it was.

There you have it. That's my Walt Disney World experience. I have no idea when I might return, but I know I probably will someday. Florida is a very appealing off-season destination and once I have a better job, I can imagine spending a few days during the winter down there every so often. Thanks for reading. If you enjoyed this series of reports, I'm glad I could do something worthwhile. If not, go ride Stitch a few times. ;)

-Jason

P.S.: I mentioned back at the start that I'd list all the parks I'd visited on my trip at the end of this, so here goes....

1. Holiday World, Santa Claus, IN
2. Beech Bend Park, Bowling Green, KY
3. Lake Winnepesaukah, Rossville, GA
4. Six Flags Over Georgia, Austell, GA
5. Boomers (Dania Beach Hurricane coaster), Dania, FL
6. Animal Kingdom
7. Magic Kingdom
8. Epcot
9. Disney-MGM
10. Old Town, Kissimmee, FL
11. Cypress Gardens, Winter Haven, FL
12. Universal Studios Florida
13. Busch Gardens Tampa
14. (Universal's) Islands of Adventure
15. Sea World Florida
16. Myrtle Beach Pavilion, SC
17. Family Kingdom, Myrtle Beach, SC
18. Myrtle Beach Grand Prix, SC
19. Paramount's Carowinds, Charlotte, NC/SC line
20. Busch Gardens Williamsburg, VA
(Attempted but rained out: Paramount's Kings Dominion, Doswell, VA)
21. Twin Grove Park & Campground, Pine Grove, PA
(Attempted but park was flooded: Knoebels Amusement Resort, Elysburg, PA)
 












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