My thought is that management is trying to do just that - manage. It's entirely possible that they might have even attempted to gauge what the reaction to various changes would be before they were implemented. But, for at least a segment of their guest demographic, they misfired.
I'll guess that it used to be, you (literally or figuratively) walked up to WDW, gave 'em a wad of money, and went in - or stayed a while. None of this fishing for special discount codes, wrangling for points programs, etc. Pay a la carte or buy a package - there you go.
Over the last (five? ten?) years, there's been an explosion of "Do Disney Cheap", "Kommando Kingdom", etc. books and websites, purporting (and fulfilling) the mission of getting the biggest bang for the buck.
Suppose mgmt saw that trend and figured, "They don't really need all the extra 'fluff' like sidewalk entertainment, or six shows a day. Hey, with drops in tourism, the ones that come are going to do the 'commando' routine to try and squeeze as much out of their stay as possible. So, they'll be satisfied with whatever they get."
It's not completely evil. It's along the lines of the aforementioned "10% profit increase with customer satisfaction decrease".
Catch is that goodwill is absolutely critical in the entertainment and tourism industry. Nobody NEEDS to be entertained - it's not like food, shelter, raiment (too poetic?). Maybe somebody lost sight of that important fact, and they might wind up with their figurative head on a platter soon, if goodwill keeps leaking out everywhere.
<end of incoherent rant>