Thrills, chills on Mission: Space

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Thrills, chills on Mission: Space
Parks' simulator rides play games with your brain
Mixed-up senses cause some riders to become sick

Scott Powers | Sentinel Staff Writer
Posted June 25, 2006

Walt Disney World is finding that it's not nice to fool Mother Nature.

Perhaps no attraction fools the brain's natural sensory-perception systems in more ways than Mission: Space, Epcot's controversial 3-year-old spaceflight-simulator ride.

Therefore, it's no wonder so many people report getting sick, experts on simulators say.

Occasional riders get off Mission: Space queasy or short of breath, get over it and move on. But as often as once every other day, a rider is sick enough that someone calls 911. In the past three years, at least 12 people were hospitalized. Two died. Two weeks ago, the family of a 4-year-old Pennsylvania boy who died after getting off the ride sued Disney.

Simulators simply make many people ill, causing reactions similar to but distinct from ordinary motion sickness, experts say. They've found simulators can bring even seasoned military jet pilots to their knees.

But millions who ride Mission: Space feel fine and love it. The signature attraction, which opened in 2003 at a cost of more than $100 million, drew about 3 million people in the past year.

Military and NASA researchers have studied the problem for almost 50 years, calling it "simulator sickness." Yet they still don't know for sure who might get sick.

For some, such as Tania Zorrilla, 53, of Longwood, Mission: Space is too much. After she and her cousin, a doctor, rode in December, Zorrilla says they struggled to breathe and "felt funny in the head."

"It was a very bad experience," Zorrilla recalls.

Who is at risk?

Daudi Bamuwamye, 4, died June 13, 2005. His autopsy found a rare heart disease. Two weeks ago, his family sued, charging Disney knew the ride is hazardous.

Hiltrud Blumel, 49, of Germany, died April 12. An autopsy report is due any day. A preliminary report said she had severe high blood pressure and died of a stroke.

Simulator experts don't blame the deaths on simulator sickness, saying people with such serious health problems are at risk anywhere, anytime.

In the year after Daudi died, through June 13, 2006, paramedics were called to Mission: Space to treat 194 people, according to Reedy Creek Fire Department records. The most common complaints were dizziness, nausea and vomiting. Yet 25 people passed out, 26 suffered difficulty breathing, and 16 reported chest pains or irregular heartbeats.

Disney is seeking more answers. The company has hired a leading expert, University of Central Florida professor Robert S. Kennedy, to analyze data on Mission: Space riders.

Disney officials declined to be interviewed for this article.

In a written statement, spokeswoman Kim Prunty said, "A great deal of research and testing goes into the development and operation of our sophisticated attractions, including those that are simulator-based. We are not able to provide the information you are requesting because it is proprietary."

Because of his contract, Kennedy can't talk about his Disney research but discussed his five decades of study, much of it at the former Naval Training Systems Center in Orlando.

Mission: Space is unique among theme-park rides because one version mixes several illusion techniques, including spinning, which creates centrifugal force, increasing the gravitational pull on the body to 2.3 times normal.

But it's not the G-force that makes people sick, at least not directly, researchers say.

The problem involves fooling the inner ears.

The inner ears' semicircular canals and otolith organs use different methods to measure body movement. Normally they're highly reliable and always agree. When they don't, or if they together send different signals than vision, hearing or muscle senses are reporting, the "sensory conflict" sickens some people.

Disney got a heads-up before opening Mission: Space. Ride designers went to the Naval Aerospace Medical Research Laboratory in Pensacola, where military and NASA research is done.

Navy Capt. Angus Rupert, a medical doctor and neurophysiologist there, says he cautioned Disney about the likelihood of people suffering simulator sickness.

"That's what I expressed would be a problem, across the population . . . and that the control for it was having a short-duration ride, and not having multiple exposures," Rupert says.

Early on, Mission: Space became the resort's first (and only) ride with sickness bags. Last month it became the first to offer two versions: the "orange" full experience and a "green" less-intense option that does not involve spinning.

Unexpected reaction

Theme-park operators such as Disney use the same tools as the military and NASA to simulate flight and weightlessness: tilt, undetectable movement of front to back or left to right, spinning, surround-sound audio and video.

Kennedy and other researchers find that many people immune to other motion sicknesses can be floored by simulators.

"It would be really nice if you are resistant to motion sickness in one setting, you'd be resistant in another setting, but that's not the case," says Robert B. Welch, a research psychologist at NASA's Ames, Calif., Research Center.

Take Adam Szeleczky, 29, from Hungary. Szeleczky says he has ridden the world's most thrilling roller coasters with no problems. But after riding Mission: Space in February, he says, he was overwhelmed with dizziness and sickness.

"For the first time in my life, I had to sit down and recover after a ride," Szeleczky says.

Any simulator illusion can lead to sensory conflict.

People don't even have to be moving. An Imax movie or a virtual-reality experience, such as Aladdin's Magic Carpet Ride at DisneyQuest, can cause an illusion called "vection": The eyes convince the brain that the body is moving, but the inner ears and the muscle and skin senses protest.

Partly because of that, some people may get sick on simulators that don't spin, such as Universal Studios' Back to the Future, SeaWorld's Wild Arctic or Disney-MGM Studios' Star Tours.

When the body tilts one way, but the head tilts another, the canals and otoliths disagree, creating a conflict called "cross coupling."

"The otolith is signaling that your skull is going one way, the canal is signaling your skull is going another way," researcher Fred E. Guedry Jr. wrote in a 1987 Navy report, "and the brain is trying to figure out how to keep the skull together."

Simulators that spin can create a third sensory conflict, called "G-excess."

Engineers and scientists haven't figured out yet how to fool the canals, otoliths and eyes at the same rate at the same time, Rupert says.

As senses conflict, subconsciously, the brain may panic, setting off the body's equivalent of fire alarms and sprinklers.

"It can affect nearly every system," says Deborah L. Harm, head of the neuroscience lab at NASA's Johnson Space Center in Houston. "It affects a lot of the autonomic [nervous] system. And the autonomic system is controlling all the rest of your systems."

In the book Handbook of Virtual Environments, edited by UCF professor Kay M. Stanney, Harm explores what can happen next. Adrenal, pituitary and sweat glands fire. Blood-pressure, heart and breathing rates change. Blood starts moving into the muscles and skeleton and away from the skin and other organs. Pallor sets in. So does nausea. The brain attempts to reinterpret conflicting signals to try to make sense, and that throws off balance and coordination.

Common symptoms

Kennedy's research groups common symptoms into three categories. Disorientation includes dizziness, vertigo (extended loss of balance) and ataxia (loss of coordination). Ocular motor includes difficulty focusing eyes, eyestrain and headaches. Nausea includes vomiting, loss of appetite and stomach distress.

Other known symptoms include rapid heart rate, changes in blood pressure, pallor, cold sweats, difficulty breathing, fainting, depression, reduced concentration and flashbacks.

Normally, few people throw up because of a research or training simulator -- less than 1 percent of those who suffer simulator sickness, Kennedy's research found.

At Mission: Space, from June 14, 2005, to June 13, paramedics were called to treat 28 people for vomiting and an additional 45 for feeling nauseated or generally ill. Blumel was reported only as "feeling sick."

Available Reedy Creek records rarely indicate whether a patient actually rode Mission: Space. People could have been stricken while waiting in line or while just being in the area. Paramedics frequently respond to people everywhere in the parks who might be stricken by overheating, exhaustion or other factors, says Deputy Fire Chief Bo Jones. He said he could not determine whether Mission: Space was the scene of any more such responses than anywhere else.

In addition to the 25 people who fainted at Mission: Space, six patients reported feeling as if they nearly fainted or complained that they could not stand. Paramedics were summoned to treat 57 others who felt lightheaded, dizzy, shaky, weak or disoriented.

Less-commonly reported problems included seizures, falls, sweating and headaches.

Most patients reported multiple symptoms, such as nausea and dizziness.

Researchers say symptoms usually are mild -- a little dizziness or nausea perhaps. And normally they wear off in a few minutes. Yet they see rare cases when symptoms last days or months.

Flashbacks

And there are flashbacks. Simulator operators have reported people who, hours after an exposure, suddenly fell off a couch or had trouble driving. Kennedy says he knew of one woman who rode a research simulator, then later became so disoriented that she poured a Coke in her ear.

"There have been those kinds of reports ever since the first simulator sickness," Kennedy says. "They only happen in a very small percentage of the total sample."

Kennedy doubts that a four-minute ride, as on Mission: Space, could cause flashbacks, because they appear to happen once the brain has suffered enough sensory conflict to reprogram how it deals with conflicting senses. However, Navy Capt. Rupert, who has ridden Mission: Space himself a couple of times -- and liked it -- says it's conceivable with hypersensitive riders.

"Individual differences: That is the single biggest problem with all of these things. It varies so much from person to person," Rupert says. "What you're really concerned about is that rare person who has a problem."

He's intrigued by Paul Borne, 57, a Massachusetts salesman who said he passed out twice flying home from Orlando, the day after riding Mission: Space in February. Two days of tests in a Boston hospital found no explanation, Borne says, and he suffered with vertigo for weeks.

Typically, 8,000 to 12,000 people a day ride Mission: Space. Disney posts numerous signs and broadcasts several messages warning away people with heart, back or neck problems; high blood pressure; or issues with spinning, simulators, tight, dark spaces or motion sickness.

NASA's Welch lauds the warnings.

"I think they ought to put up every possible sign. That probably would scare away a few people, but that's all right," Welch says. "It should."

Still, none of the experts contacted by the Sentinel, including Welch, was personally intimidated by Mission: Space.

"That must make a great ride," he says. "I'd really like to get out there and do it."
 
Thanks for the interesting article.
It's kind of interesting that reports of the G-force on Mission Space give different numbers; you have to wonder where the numbers come from. Of course it's very likely that it can be adjusted, and has been changed one or more times since the ride opened.
 
Very interesting. I wish the article included tips on dealing with possible post-MS reactions. You know, like "remain hydrated to prevent airsickness" or "focus on the horizon to cope with seasickness."
 
1: The fact that Disney was supposedly warned that Simulator sickness was going to happen flys in the face of their claim that they "Fixed" the issue.


2: I have to worry about their hired expert. What Scientist would use the made up word Centrifugal force? My faith in this is dwindling.
 

Yoho, I don't see the phrase attributed to Dr. Kennedy. But in any event it is a word, and seems to be the proper one here:

http://education.yahoo.com/reference/dictionary/entry/centripetal+force


Here's an article by Dr. Kennedy:

http://mitpress.mit.edu/journals/PRES/ps00744.pdf#search='Robert S. Kennedy rsk assessments'

And he seems to pop up places like here doing work for NASA:

http://human-factors.arc.nasa.gov/ihh/psychophysio/ground_research/military/sleep.html

It seems, though that they didn't hire Dr. Kennedy until after the fact. Although the article makes it clear that Disney folks were doing some research during the design phase (talking to NASA for instance), it's not yet clear what expertise they had on their team during that process.
 
Hey, I a wimp when it comes to Roller Coasters and after reading about a death on Mission Space, I was reluctant to ride in 2005, but I did, and it was fun! Keep focused on the Screen in front of you and you will not even feel you spin, the g-forces were great and all the sound and other effects made it so real. Don't chicken out.
 
I am sorry to hear about people who died. But I also think a 4 year old boy shouldn't be riding it. They have in every step of the way while your in line of the risks. And now you have the parents trying to sue. GIVE me a break. I'm a parent and I also love the ride but I know the risks. They have given the optian of no G-force.
 
disjmp said:
I am sorry to hear about people who died. But I also think a 4 year old boy shouldn't be riding it. They have in every step of the way while your in line of the risks. And now you have the parents trying to sue. GIVE me a break. I'm a parent and I also love the ride but I know the risks. They have given the optian of no G-force.

Not that I completely disagree with you, but at the time of the boy's death, and in fact at the time of the lady's death, there was not a no G-force option. Also the boy met the height requirement posted for the ride.

That's not to say a lawsuit is necessarily justified. Only that there's more to it than what you laid out.

Keep focused on the Screen in front of you and you will not even feel you spin, the g-forces were great and all the sound and other effects made it so real. Don't chicken out.
I NEVER took my eyes off the screen and did feel the spin at the beginning, and then felt a small amount of dizziness for about an hour after the ride. I've never had any issues at all with a roller coaster.

I also have to say I didn't buy the video as "real" for one second. Looked like a video game, and not a particularly well animated one at that.
 
Yoho,

I'm sure that Dr. Kennedy is not a Physicist - more probably an engineer.

We who lack the gene for Physics prefer to deal with our Inertia through the use of Centrifugal Force rather than dealing with it directly.

And the guy has been doing research into simulator aftereffects for more than a decade if you look at his CV.
 
I had it drilled into me in school that only the ignorant use Centrifugal force. It's just wrong.

And DB, you're link talks about the correct and real centripetal force
 
I go on all kinds of roller costers i love them..When I went on to mission space I was very excited and nervous at the same times..I was good most of the ride but as we head to mars I go very sick to my stomach and was banging on the door for someone to let me out. Not like anyone could hear me. I didn't want to make a mess. :) My brother says as it is spinning in on direction it then spins in another direction, and it moves so fast you don't feel it.

One of NASA astronuts(sp) said it was pretty much the real thing when he went on it. I wish to go again, but one that will sit still. :)
 
I still think is a good ride and anyone in good health, etc should try it.

I almost chickened out, but rode it, and it was fun. I even rode it a second time.

Heck all the Warnings at Dinosaur made be a bit leary about that one too, but it's not as bad as they say.

Of course this is comming from someone who chickened out of Tower of Terror. :)
 
KelNottAt said:
Very interesting. I wish the article included tips on dealing with possible post-MS reactions. You know, like "remain hydrated to prevent airsickness" or "focus on the horizon to cope with seasickness."

FIRST - STAY FOCUED ON THE SCREEN DURING THE RIDE AT ALL TIMES!
IF you have any apprehension, IGNORE the commands be shouted at you Constantly to Push this button and do this and that. The BUTTONS ARE NON-FUNCTIONAL! - Stay FOCUSED ON THE SCREEN!

Here's what I did. The morning I decided to ride Mission: Space the first time, I had only a donut and a cup of coffee. Went straight to Epcot, and straight to Mission: Space. Rode and had no problems.

Not sure I would try riding it on a full stomach (especially your first time).

For me there was only 2 intense moments (besides the anxiety before the ride started), but "lift off", and the "lunar roll" and there are small breaks between the 2, so once I made it through lift off, then I figured all was going to be fine. Then came "lunar roll", that may have been even more intense, but with the anxiety of "lift off" confused with intensity, it's hard to say.

After the Lunar Roll, the intensity and G forces just aren't there, or so it seemed. As with many Disney rides, you have sound effects and other things going on that add to the experience.

My 9-year old daughter went on it with me both times, and she loved it too.

Anyways, just my perception and experience.

As stated in the original article above, not everyone has the same experience.
 
Since Disney posts huge warning signs before you enter the ride, why would anyone with a pre-existing medical condition chance riding MS. As for the number of people getting sick, could it be a combo of the motion of the ride, the extreme heat and humidity during some months in Florida ( causing dehydration and/or sunstroke in some riders), and possibly riding with an empty stomach or a stomach filled with assorted garbage? As for the 4-year old, what parent would allow a 4-year old on this ride to begin with? That child must have been large for his age. I also find it hard to believe that a 4-year old would really want to go on this ride unless goaded by a parent who wanted to ride it. Unfortunately, this child had an undiagnosed heart defect and suffered because of a poor decision on someone's part. Sometimes we have to bear responsibility for decisions we make. I rode MS shortly after it opened and I don't do roller coasters. I thought MS sounded interesting and I boarded knowing I might get sick. Eventhough I survived, I doubt I would ever ride it again. Just not my sort of thing and I agree with a previous poster that the graphics were not the best. Now that they have installed a milder version, it appears that Disney has tried to remedy some of the problem. There will always be accidents on rides at amusement parks, including Disney. I believe that Disney does a better job at maintaining their rides than alot of other venues. Unfortunately, there will always be some deaths due to unforeseen medical conditions. Overall, I believe the safety record in Disney parks is amazing considering how many visitors they get each day.
 
I get motion sickness very easily. About an hour before riding mission space I took a dramamine. I had no problem with the attraction at all.
 
YoHo said:
I had it drilled into me in school that only the ignorant use Centrifugal force. It's just wrong.

And DB, you're link talks about the correct and real centripetal force


not to be a wench Yoho, but centrifugal and centripetal forces are both very real. Centrifugal is "outward" from the center, centripetal is "inward" toward the center in terms of force rotating around an axis.

I rode Mission Space about 1.5 years ago and I loved it. I was a bit dizzy afterwards, but quickly regained my balance. I've only felt that way after one other ride and that was Millenium Force at Ceadar Point.
 

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