TheBeadPirate
Button Maker Magician & Blinkie toting Sherpa
- Joined
- Aug 20, 2006
- Messages
- 3,075
I know a lot of folks are wondering about the Deck 10 rooms so here we go
I give it a Grade of "A" for intrigue and excitement
Our cabin is on the Starboard side very near the midship elevators... very convienent.
The cabin seem a bit "roomier" with the steamer trunk gone (we did miss the additional storage) and the new coffee tables are not as functional as the old ones (for dining in room, sorting FE stuff, etc.) it is heavy and does not scoot very easy.
The new keyed power system is eaisly defeated by just using any card with a magnetic strip so no problem there. The lights are intresting... if you hold the switch down the lights will dim (very romantic... if you like that kind of stuff).
I personnaly found the new key "swipe" system to work great in the daytime but when I came back from the district in seemed a little confusing
LOVED having a real refridgerator and TV is top notch (when it works).. no problem we just plugged in a portable DVD player and kept running Spongebob and Simpsons DVD's
Ok, now on to the veranda. You are covered by about a 12 foot overhang from deck 11 above. You will hear the running and commotion upstairs during the day (inside the room and outside the room) but it stops at night around midnight. You have to kind of "giraffe neck" from the room to see the fireworks due to the overhang.
So why is it the ghost room? Well there are about 14 or 15 pipes of varying sizes that run over the balcony (from port to starboard) which must support the pools dining operations or something
They are painted white and blend in with the celing so you really do not notice them... until the ship is moving that is.
Then you hear this wailing that would be quite at home in the haunted mansion. It is very noticable and you need to turn the TV up to about 60 to mask it in kind of a white noise battle. I really did not mind it that much as it changes in tone and quality as we speed up , slow down or experience wind.
We found it to be quite entertaining as you lay in the bed at night (with those dimmed lights) and remember all of the old camp ghost stories! I think if you had someone laying on the couch it might be a bit loud for a light sleeper...
I suspect this effect will only be in rooms that have a significant number of pipes and cutoffs in the steel... It was an intresting perk and we would do the room again
There is one more thing to be aware of with this room if you are a late sleeper on port days (past 8 AM) there is a door that locks in the veranda wall. If they are doing maintenance on the starboard side one or two of the little yellow suited folks will be marching across your balcony.
If you like to sleep with the curtains open it can be quite a surprise for you (and I am sure them)... I am fairly certain that the guy that entered our balcony at 8 AM this morning is now blind or frantically trying to get that image out of his head

I give it a Grade of "A" for intrigue and excitement
Our cabin is on the Starboard side very near the midship elevators... very convienent.
The cabin seem a bit "roomier" with the steamer trunk gone (we did miss the additional storage) and the new coffee tables are not as functional as the old ones (for dining in room, sorting FE stuff, etc.) it is heavy and does not scoot very easy.
The new keyed power system is eaisly defeated by just using any card with a magnetic strip so no problem there. The lights are intresting... if you hold the switch down the lights will dim (very romantic... if you like that kind of stuff).
I personnaly found the new key "swipe" system to work great in the daytime but when I came back from the district in seemed a little confusing

LOVED having a real refridgerator and TV is top notch (when it works).. no problem we just plugged in a portable DVD player and kept running Spongebob and Simpsons DVD's

Ok, now on to the veranda. You are covered by about a 12 foot overhang from deck 11 above. You will hear the running and commotion upstairs during the day (inside the room and outside the room) but it stops at night around midnight. You have to kind of "giraffe neck" from the room to see the fireworks due to the overhang.
So why is it the ghost room? Well there are about 14 or 15 pipes of varying sizes that run over the balcony (from port to starboard) which must support the pools dining operations or something

Then you hear this wailing that would be quite at home in the haunted mansion. It is very noticable and you need to turn the TV up to about 60 to mask it in kind of a white noise battle. I really did not mind it that much as it changes in tone and quality as we speed up , slow down or experience wind.
We found it to be quite entertaining as you lay in the bed at night (with those dimmed lights) and remember all of the old camp ghost stories! I think if you had someone laying on the couch it might be a bit loud for a light sleeper...
I suspect this effect will only be in rooms that have a significant number of pipes and cutoffs in the steel... It was an intresting perk and we would do the room again

There is one more thing to be aware of with this room if you are a late sleeper on port days (past 8 AM) there is a door that locks in the veranda wall. If they are doing maintenance on the starboard side one or two of the little yellow suited folks will be marching across your balcony.
If you like to sleep with the curtains open it can be quite a surprise for you (and I am sure them)... I am fairly certain that the guy that entered our balcony at 8 AM this morning is now blind or frantically trying to get that image out of his head
