As most of you Smallworlds players know, a new release was put out this week which mostly likely will be the last release before launch, based on the information in the on the website. I really enjoy this game, enjoyed doing the missions and such. But I do think we as a online gaming community, need to provide our feedback to the Smallworlds Developers since the world has changed since the latest release. Please be constructive in your feedback, we are trying to help the game so that some of us can call it home. Economy - This is a problem we see in the real world and now see it in the virtual so not a surprise it is not easy to work and make feasible. Here are some suggestions for earning potential. The earning potential was great prior to the release, we did realize and Smallworlds did tell us that the fast past leveling and earning potential would cease after the launch. Most virtual games I have played, if you don't keep me busy daily then I am off to find something else to do. We need a consistent means of earning tokens, something we can do daily but also make it worth my while to do it. Missions The way the missions were kept me and others really busy, but yes it did get to the point where you only selected a few to do. The weekly missions may force people to find something else to do. I think that if the missions had a forced expiration date, therefore will allow for people to use their creative juices more instead of the daily routine of same missions. Therefore, change the missions from a weekly timeframe to an everyother day time frame, with the mission forced to expire 15 days after it was created. Allows for more challenging missions to be created and continued earning potential. NPC If it is possible, have some NPC's give a daily tokens. Like the ghost in Dungeon's, when you are in his presence by 10 meters he gives you 30 tokens. Randomize it! Force people to look for some interaction that will pay them a random amount of tokens. Not sure that is possible but just a thought.