Let's put this one in perspective. Many companies are outsourcing as a way to cut costs and still remain competitive. WDI (From everything that I have read) STILL employs 1600 people. They simply wish to add folks for specific projects without paying huge year-round salaries and benefits. It sounds like prudent management to me.
In fact, I can't really see how this particular cut back affects finished product, other than perhaps providing fewer patents for Disney in transportation systems.
What they lose is definately the cream of the crop folks. These folks defect to other firms as they begin to see people of similar tenure being let go. Some may become consultants, but the vast majority are gone. What they gain is a more focused approach to design work and the costs associated with each individual project. The vast majority of R&D work ends up being unusable anyway.
My company scrapped most of it's R&D department years ago and is much better for it. Most of their work involved figuring out how to replace labor costs with technology. They now use existing technology developed by outside companies for everything and are much better for it and have saved tons of money.
Disney is saying that they are willing to give up some more of their competitive advantage in cutting edge design in return for a better bottom line. Most of their attractions are built on standard industry technology anyway, so why spend so much cash inventing stuff that won't ever be used? The real difference in Disney attractions vs. the competition is (IMHO) the back story and immersive theming, which are still doable with current staff and resources.
I would bet that R&D remains at the level that new ideas can be farmed out to outside vendors for development.
Their recent design flubs, DR, DCA, multi-spinners, are much more a result of unwillingness to spend on the final product than a result of internal cuts in the design itself. That silly spinning coaster at AK smacks to me of budget cuts, not of a lack of R&D. If Disney wants to again build immersive, full blown story focused attractions, then they can again do so at any time. It has nothing to do with WDI cuts. It has to do with a decision logic that says that they can attract the same number of guests with lower cost attractions. Time will tell if they can. Most griping on this board revolves about our concern with what actually appears, not what could have been built.
In the meantime, we will still get great theming in new restaurants, shops, hotels, and anything that directly generates revenue. That current direction is the real issue, not the reduced number of folks at WDI.
Mission Space is a big key. It was developed using outside techology and internal design work. It is expensive, big, and is being placed into a theme park that needs a big jump in attendance. If it increases attendance without carving it out of the other parks, then I think more new stuff will be approved. If it shifts attendance from other parks without attracting additional business, then it will be another ten years before anything like it comes our way again.
Much of WDIs fate rests with this as well.