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Old 02-13-2013, 04:48 AM   #13
goofyspaceranger
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Join Date: Jan 2013
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The Infinity Cloud
The pricing structure for Disney Infinity may seem similar to that of Skylanders since it's based on the figurines (and the Playsets, and the Power-Ups), but the highest estimate of Play Set game time per Infinity figurine is 10 hours. So its value is very dependent on the Toy Box and associated free content. Comparing it to Little Big Planet is also difficult because the LBP is a one-time charge for the game (albeit with a second charge for the sequel, a third charge for the racing, and a fourth for PS Vita). So the additional possibilities of those figurines, Play Sets and Power-Ups is important too. Infinity does have on edge on LBP in that the latter is specific to the one gaming console, and there's an obvious advantage to playing all those iconic Disney & Pixar characters. But it's a little like comparing iPhones and Droid phones, since it's really about the apps. With Disney Infinity, as with LBP, it's about the ability to create your own mini-games, and the ability to share them with others. The "Infinity Cloud" (or whatever they plan to call this collection/distribution) is critical.

Everything in Moderation?
One point that I find extremely confusing is the mention of Disney Infinity "moderating" content before it can be posted anywhere. This is unlikely to be about ownership or liability - The Disney Legal Team should be able to provide the required verbiage that Disney owns all of the characters before you turn on the game, that you relinquish all rights to your content before you post it anywhere, and that Disney is not liable for any of the content that you might download to play. This issue is very likely to be about brand protection - to attempt to moderate out the nonsense (and has already been conjectured as such in said articles). While it's admirable to have quality controls -this is a 3D virtual world editor with dynamic game mechanics and full control of a virtual camera. Review time is going to be huge. Last August, LBP celebrated the submission of 7 million user-created-levels. How can that much content be internally reviewed at any reasonable pace?

The risk is that user-content will be severely stifled, when it's critical to the pricing structure. And what happens when some embarrassing submission escapes the official Disney Moderators? They will have taken responsibility for the review and could incur an implied responsibility for the miss. Instead, couldn't the Infinity Team design the Infinity Cloud distribution to provide strong moderation interfaces for the user community? Let thousands of Disney Moms & Dads review the content - for free. Let them take the responsibility. Along with game categories, provide review threads and red flags, and cancel out accounts as necessary. Flagged apps could become hidden until Disney Moderators investigate. It would pin-point the need for official reviews. Put parental controls on the downloads. A cautious parent might not let their kids download a user-created game until its positive review count reached 1,000 (and like any other app store, that will bring out the best games anyway).

P.S. This is also a cross-platform issue. What if I want to create the game on a PC, upload it to the Cloud, then play it on the family Wii? What if Joey wants to design a game on his Wii, then bring his figurine over to play his new game on a friend's PS3? What if Sally goes to a tech camp to design a game on an Xbox, but can't bring it home because she has a Wii U? What if John pays for an Epcot tour of Infinity, but they only have PS3s and he has an Xbox at home? It's just as important to have cross-platform compatibility for the Toy Box, and that's through the Infinity Cloud. Maybe I completely misinterpreted the article. But I hope the Infinity Team can find some moderation in their moderation.
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Last edited by goofyspaceranger; 02-20-2013 at 05:45 AM. Reason: nits
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